DragonQuest Canonical Index

A Canonical List of Published DragonQuest Materials

Last update:  31 January 2021.

Contributors: Shannon Appel, Jim Huffman, John Kahane, Eric Labelle, David Leuck, Dan Peters, John F. Rauchert, Charles Summerhill, Rodger Thorm, and Russell Whyte.

CONTENTS

NOTE: We have tried to be as complete as possible with this list. However, mistakes and omissions certainly may exist. Editorial descriptions are by the various contributors.


Game System

DragonQuest, 1st Edition, (SPI) 1980.
Three softcover 8-1/2" x 11" stapled books, tactical display map, counters, etc. SPI #2820.
A bagged set and a boxed set were both produced.

DragonQuest, 2nd Edition, (SPI) 1981.
White cover. One hardcover 8-1/2" x 11" book. SPI #3900.
New combat system with TMR rather than 1st Edition APA. Some weapons are removed from the weapons table and others are changed. Contains the adventure The Camp of Alla-Akbar by Gerry Klug. Also was available in a boxed set with Blade of Allectus included as the sample adventure.

DragonQuest, 2nd Edition, (SPI/Bantam books) September 1982.
White cover. One softcover 8-1/2" x 11" book.
This revised edition was published in conjunction with Bantam Books. There are only a couple of minor variations from the hardcover edition (e.g.. a character's starting PC is increased from 5 to 8). Contains the adventure The Camp of Alla-Akbar. Chris Klug (credited as Gerald Klug in the game), the developer at SPI who managed DragonQuest, has said that he considers this to be the definitive version of DragonQuest.

Arcane Wisdom, (SPI), never published, 19th April 2002.
The Fourth Book of DragonQuest.
Never actually commercially published, although photocopies of playtesters' versions are known to exist. Contains 3 new colleges of magic, magic system designer's notes, and sections on magical herbs, magical stones and gems, and magical objects. Online (text and PDF) copies are also in circulation.

DragonQuest, 3rd Edition, (TSR, Inc.) 1989.
Purple cover. One softcover 8-1/2" x 11" book. TSR #01432-3.
This edition removed the Colleges of Black Magics and Greater Summonings, and added the Colleges of Summoning (without the Greater Summonings and very unlike it as well), and Rune Magics, and Shaping Magics. The College of Summoning corresponds to the College of Lesser Summonings in Arcane Wisdom. Compared to the Arcane Wisdom version, the College of Shaping Magics was changed to remove any reference to the College of Greater Summonings but had a Ritual of Binding Charges. Other than these heresies, there are only cosmetic changes in the body of rules (addition of parts of the Herbal Lore section from Arcane Wisdom Rule 94, may be noteworthy). The note for Saps is changed and spells that have words like evil and hell in them are renamed. Contains the adventure The Camp of Alla-Akbar.

DragonQuest, 3ca Edicion, in Spanish.
PDF 8-1/2" x 11" document.
This is the 3rd edition of the rules translated in spanish. Although never published it is included here for its momentous significance and work.

World Generation Supplement, (SPI / Steve Jackson Games), never published, circa 1981-1983.
Supplement for DragonQuest.
Never actually commercially published, this is the long lost promised supplement for DragonQuest which was a guide to creating your campaign world. This supplement was started but not completed before SPI's demise. It is now available to DragonQuest fans since 2019. First mentionned in Ares Nr. 6, January 1981, p. 34.


Game Support Materials

Arena of Death, (SPI) 1980.
Boxed set of one softcover 8-1/2" x 11" stapled book, tactical display map, counters, etc. SPI #2820.
Was also produced as a game insert in magazine Ares Nr. 4.
Although not officially a DragonQuest product, Arena of Death is essentially just the combat system from DragonQuest (1st Edition), with a highly abbreviated character generation system and a few minimal rules about popularity points and the response of the crowd. (It's about gladiatorial combat in an arena, as you have already guessed.) The issue came with the same map (or, I should say, Tactical Display) and counters as were in 1st Edition DragonQuest.

Frontiers of Alusia: Adventure Map, (SPI) 1981.
Booklet and map; SPI #337P11.
The campaign setting produced by SPI and designed by Rudy Kraft. Includes a beautiful adventure map, and a brief gazetteer describing cities, forests, plains, mountains, etc., with danger levels and encounters.

GM's Screen. (SPI) 1980.
4 panel 8-1/2" x 11" folded screen; SPI #331P11 (1st Ed.).
For 1st Edition. It has the same picture on it as the 2nd Edition. It is four panels printed front and back (only 6 sides have game material on them).

SPI #3310 (2nd Ed.)
Has the words 2nd Edition Compatible on the front cover. Basically the same information with some minor adjustments to weapon Base Chances, and some items deleted.

Heroes and Villains, (Judges Guild) 1982.
48 pages booklet; product #900.
A 48 pages booklet similar in format to the other material published by JG. A book of characters keyed to the Frontiers of Alusia map. Includes a Great Eagle Shape Changer, an inn called the Fiddle in the Hand Inn, and some interesting magic items. Written in the typical JG style. By Edward R. G. Mortimer.

Thieves' World, (Chaosium) 1981.
Boxed set incl. 3 booklets and maps; product #2007-X.
Based on Robert L. Asprin's city of Sanctuary and the Thieves' World series of books. The Personalities of Sanctuary booklet, pp. 24-30 has a set of guidelines for using Thieves' World characters with DragonQuest written by Eric Goldberg. Interesting features include: a very short discussion about how to handle gods, two new monsters, rules for Adepts using more than one College of Magic, and mention of the contents of Arcane Wisdom (lesser summonings, rune magics, and shaping magics). A good source of NPC's as well.


Adventures

Adventures which were published in magazines are listed here as well as under the magazine article in which the adventure appeared.

Other unpublished adventures can be found in the DQPA Files at http://www.dragonquest.org/files/index-dqlist-adventures.html
Beauty is But Skin Deep
-- Michael Brunton
Imagine Magazine No. 7, October 1983. pp. 21-28.
This is a DragonQuest adventure designed to be played in about two or three hours by a Games Master plus one player with one character.

The Blade of Allectus
-- Nick Karp
(SPI) 1980. Booklet. DQ Adventure Two; SPI #317P11.
A mysterious island where dwell a great mage and his lovely daughter. Somewhere on the island is also the rightful master of a far-off duchy, held by the mage against his will. The characters' mission is to rescue the duke and capture the mage and his daughter. (As per DragonNotes in magazine Ares Nr. 6).

Camp of Alla-Akabar
-- Gerry Klug
(SPI) 1981. Magazine Ares Nr. 10, September 1981, pp. 17-23.
Also included in copies of 2nd Edition and 3rd Edition rules. Very good introductory adventure, especially with its emphasis on a different style of adventure.

The Enchanted Wood
-- Jennell Jaquays, writing under the name Paul Jaquays
(SPI) 1981. Booklet. DQ Adventure Three; SPI #3551.
A super-adventure with different starting points, 21 maps and diagrams, and epic non-player characters you will fall in love with. Great illustrations.

The House of Kurin
-- David James Ritchie
(SPI) Magazine Ares Nr. 7, March 1981, pp. 5-12.
A DragonQuest Capsule Adventure.
Rescue a damsel called Lorin from the clutches of Kurin the Bold.

Jack of All Trades
-- Roger Hall
Imagine Magazine No. 6, September 1983, pp. 21-28.
An adventure meant for characters that have had a few expeditions already. It has stats for DragonQuest, AD&D, and D&D.
This adventure centres on a character known as The Knave; an unscrupulous villain who lives by murder and theft.

Magebird Quest
-- Dave Sering
(Judges Guild) 1982. 64 pages booklet; product #890.
Beginner's level adventure. A quest to bring back a live specimen of the very rare bird, the Azure-tipped Sea Falcon.

The Palace of Ontoncle
-- Peter Herzig
(SPI) 1980. Booklet. DQ Adventure One. SPI #316P11.
Help clear the vermin infesting the palace of King Ontoncle the Great.

Sethotep
-- Graeme Davis
Imagine Magazine No. 16. July 1984, pp. 25-32.
A role-playing adventure with an Egyptian atmosphere. It is intended for characters with some experience but who are not too powerful. It has stats for DragonQuest, AD&D, and D&D.

The Shattered Statue
-- Jennell Jaquays, writing under the name Paul Jaquays
(TSR, Inc.) 1988. Booklet; DQ1; TSR #9221
A dual DragonQuest/AD&D module which has as its major claim to fame unedited versions of The College of Rune Magics and The College of Shaping Magics taken from the original (and near mythical) Arcane Wisdom supplement.

Starsilver Trek
-- Diane Mortimer, Bill Pixley
(Judges Guild) 1982. 48 pages booklet; product #930
An interesting adventure, where the player characters can all be dwarves!

The Treasure of Socantri
-- Gerry Klug
(SPI) 1981. Magazine Ares Nr. 13, pp. 45-52.
A DragonQuest Capsule Adventure; brilliant.
Will you accept the proposal to clean out and despoil a pirate stronghold... of course you will.


Independently Published Materials

Materials produced since the end of publication of DragonQuest (post Wizards of the Coast acquisition of TSR). Both rules extensions and new adventures.

Rules

Poor Brendan's Almanac (Antherwyck House Games) 1991, 1992,1993, 1999.
PDF file & hardcopy, 8-1/2" x 11" book, 31 pages, 1.9 MB.
- Includes College of Witchcraft; College of Time Magic; Diplomat, Herbalist, and Hunter skills; several new rules and weapons.
- Available for download from several sources such as https://www.drivethrurpg.com/browse/pub/6871/Antherwyck-House-Games.

Things Spiritual, v1.3, 22nd Jan 2006.
PDF file, 8-1/4" x 11-1/2" book, 61 pages, 0.8 MB.
- A system for incorporating spirits and religion intoDragonQuest. Includes rules for spirits, religions, sample pantheons, and planes of existence.
- Available from DQPA Files at http://www.dragonquest.org/files/index-dqrules-magic.html.

Adventures

The Crypts of the Dark Ones
-- David Lind
PDF file, 8-1/2" x 11" book, 11 pages, 91 kB.
- Something evil captured Yeshmela, the daughter of a noble of the city of Arabel, but what for ? Nevertheless, you -must- rescue her.
- Intended for 5 to 8 players of mercenary and adventurer level. 20 to 30 hours of gaming time.
- Perhaps, the first DragonQuest adventure to be available online.

Roll Out the Barrel
-- Stephen Peto
PDF file, 8-1/4" x 11-1/2" book, 8 pages, 1 MB.
- A beginning adventure. It requires at least one character to have the Ranger skill.
- An ale shipment was stolen from the dwarven merchant going by the name of Gulmgar Four Fingers. Come on now, you gotta go find that ale! What else is there to do on a bright leisurely afternoon?
- Includes maps, NPC record sheet.

The Water Works
-- Rodger Thorm
(Antherwyck House Games LLC) 2012. Booklet. #AHG2102-101.
PDF file and print versions. 8-1/2" x 11" book. 16 pages. 91 KB.
- An adventure for 3 to 6 adventurer level characters. You are delivered a scroll inviting your group of adventurers to find a factorium of potions and magical research forgotten after a long past war.
- Available for download from several sources such as https://www.drivethrurpg.com/browse/pub/6871/Antherwyck-House-Games.

The Wilderness of Ordurak
-- Rodger Thorm
(Antherwyck House Games LLC) 2013. Booklet. #AHG4102-103.
PDF file and print versions. 8-1/2" x 11" book. 60 pages. 33.9 MB.
- A group of adventurers is sought to aid in unraveling a mystery set in an untamed land. The Barony of Auskenheim is the most recent addition to the Confederation of Baronies, on the frontier where wild magic is more prevalent, and life is more dangerous, than in more civilized lands.
- A quasi-sandbox setting for a group of 4 to 6 Adventurer level characters.
- Also includes a new 12″ x 18″ campaign setting map by Stephen Peto.
-Available for download from several sources such as https://www.drivethrurpg.com/browse/pub/6871/Antherwyck-House-Games.

The Sentinel Chapel
-- Rodger Thorm
(Antherwyck House Games LLC) 2017. Booklet. #AHG7102-194.
PDF file and print versions. 8-1/2" x 11" book. 28 pages. 3.56 MB.
- Late in the year, as the harvest season is closing, and towns and villages are preparing for the coming winter, word has reached the group that someone is looking for a small band of adventurers for a dangerous, but well-paying task. They are to travel into the Fealhoa Valley, a region that has been deadly dangerous for the past 30 years, when it became overrun with monsters and undead creatures. A village called Cambray, several days’ travel into the Fealhoa Valley has been cut off, and no one has been in contact with that community for many years. The adventurers are to travel to the site of a chapel located about a day’s travel from the town of Cambray and recover the silver letters on the family graves of a group of silversmiths who were originally from Cambray, and whose remaining family members now live in exile.
- Includes pages of Tactical Display layouts for key rooms and locations for the adventure.
-Available for download from several sources such as https://www.drivethrurpg.com/browse/pub/6871/Antherwyck-House-Games.

Supplements

The Wilderness of Ordurak Gazetteer
-- Rodger Thorm
(Antherwyck House Games LLC) 2018. Booklet. #AHG8102-199.
PDF file and print versions. 8-1/2" x 11" book. 11 pages. 503 KB.
- Regional gazetteer with additional information about the setting presented in the Wilderness of Ordurak adventure, primarily covering the “civilized” areas of the map, in the same manner as The Frontiers of Alusia.
-Available for download from several sources such as https://www.drivethrurpg.com/browse/pub/6871/Antherwyck-House-Games.

The Wilderness of Ordurak Map
-- Stephen Peto
(Antherwyck House Games LLC) 2013.
PDF file and print versions. 8-1/2" x 18" "mini-poster" map.
- Map included with The Wilderness of Ordurak adventure available on its own.
- Graphics a very close match for SPI style of The Frontiers of Alusia.
- Available for download from several sources such as https://www.drivethrurpg.com/browse/pub/6871/Antherwyck-House-Games.


Magazine Articles

Articles are organized by the magazine they appeared in.

Adventure Gaming Magazine

Vol II, No. 3, issue thirteen. 1982.
pp. 34-35
The College of White Magicke (sic) - Perry Cooper
A 'variant' College of magic made simply by taking spells from other Colleges. Almost nothing original besides being published. You can check out six other variants of the College of White Magic on the DragonQuest Players Association web site.

Ares Magazine

(SPI, later TSR)

There were only 17 issues (+ 1 special issue) of Ares magazine published. Earlier issues (#5 and earlier) contained little DragonQuest stuff, because the game was not out yet. Later issues (#13+) were put out by TSR and have very little DragonQuest material.
Issue Nr. 2. May 1980.
p. 34
A full-page ad, This June, SPI will release... (referring to the game by its original working title, Dragonslayer).

Issue Nr. 3. July 1980.
p. 2.
The same ad as in #2, but with the DragonQuest title.

Issue Nr. 4. September 1980.
p. 3
Full page ad.

pp. 12-14
Eye of the Goblin - story.

pp. 15-26 + enclosure.
Arena of Death - David Ritchie and Redmond Simonsen.
An early version of DQ Combat, essentially similar to 1st Edition DragonQuest combat system.

pp. 27-30.
The Weapons from the Arena of Death
This is just general info on low-tech hand weaponry. Nothing in any kind of game-terms, so I wouldn't consider it a DQ article.

Issue Nr. 5. November 1980.
pp. 14, 31.
An ad for the GM screen. Also, an appeal for DragonQuest players to send in ideas for new monsters.

Issue Nr. 6. January 1981.
p. 3.
Full page ad.

p. 33.
Quick Combat II - Justin Leites
A first edition rules variant for calculating combat quickly.

p. 34.
DragonNotes - David Ritchie
Does not contain any gaming information, but does cover some of the material that was going to be published by SPI before it folded.

p. 35.
Frontiers of Alusia
Full page ad.

Issue Nr. 7. March 1981.
pp. 5-12.
The House of Kurin - David James Ritchie
A DragonQuest Capsule Adventrure.
Rescue a damsel called Lorin from the clutches of Kurin the Bold.

p. 30
DragonNotes
Chape-changer Endurance and Fatigue after changing form.

Issue Nr. 8. May 1981.
pp. 14-15
DragonNotes - David Ritchie
Errata and notes on the 1st Edition.

Issue Nr. 9. July 1981.
p. 34
DragonNotes - David Ritchie
About development directions. A suggested chart for more damage due to high Physical Strenght.

Issue Nr. 10. September 1981.
pp. 24, 29
DragonNotes - Gerry Klug
Horsemanship Overland Movement. Contains more rumors of DragonQuest products (which never saw the light of day) and a first version of the Horsemanship adventure skill eventually published in 2nd edition DragonQuest.

pp. 17-23
Camp of Alla-Akabar - Gerry Klug
Adventure. This was later included in the 2nd and 3rd Edition printings of DragonQuest.

Issue Nr. 11. November 1981.
pp. 29-30
DragonNotes - Gerry Klug
NPC Generation, NPC Card.

p. 34
Designers' Notes - Gerry Klug
Updates on DQ Projects.

Issue Nr. 12. January 1982.
pp. 9-13
Adventures in Albion - David Ritchie
Roleplaying stats and information for use with the Land of Albion game from magazine Ares #11. Has some interesting creatures, magic items, spells, and weapons.

p. 19
Designer's Notes - Gerry Klug
Announcements and updates on future projects that never saw the light of day.

pp. 36, 38
Questing - Gerry Klug
Half-elves, Lizard-men characters. Aspects. Giants.

Issue Nr. 13. Winter 1983.
pp. 38-39
Questing - Gerry Klug
Corrections on Greater Summonings Circle of Protection and Summoning; modified Ritual of Summoning Succubi. Important article discussing the College of Greater Summonings and rules variants for that College. People playing 3rd edition need not worry about this article, since you don't have this College anyhow.

pp. 45-52
The Treasure of Socantri - Gerry Klug
A DragonQuest Capsule Adventure; brilliant.
Will you accept the proposal to clean out and despoil a pirate stronghold... of course you will.

Issue Nr. 14. Spring 1983.
pp. 53-62
The College of Rune Magics - David J. Ritchie & Edward J. Woods
Edition of the College that was faithful to the Arcane Wisdom version. It came as a supplement with the magazine.

Different Worlds Magazine

(Chaosium)
Issue 11. Feb/Mar 1981.
pp. 28-30
DragonQuest
Review of the game system (after publication of the First Edition) by Michael A. Stackpole. Also includes a response from Eric Goldberg.

Issue 12. July 1981.
p. 38
Quick Plugs
Quick Plugs about The Palace of Ontoncle and The Blade of Allectus.

Issue 18. January 1982.
pp. 42-43
The Enchanted Wood
Review of the adventure module by Anders Swenson.

Issue 28. April 1983.
p. 12
The Angels - Paul Montgomery Crabaugh
New character race.

Dragon Magazine

(TSR)
Number 49. May 1981.
p. 68
Travel and threads for DQ - Paul Montgomery Crabaugh.
Modification of 1st Edition travel rules, and some cute clothing, i.e. harness, loincloth, body stocking, etc.

Number 57. January 1982.
p. 24
The Versatile Magician - Jon Mattson.
Magician Skill for DQ; in basic, a general jack-of-all-trades for the field of magic.

Number 78. October 1983.
pp. 84, 86
Thrill of the Hunt - Paul Montgomery Crabaugh.
DragonQuest Rules for Finding 'Fresh' Food -- Hunting Skill for DQ.

Number 82. February 1984.
pp. 20-26
Enhancing the enchanter - Craig Barrett.
What to do with that character from the College of Ensorcelments Enchantments, if you don't have Arcane Wisdom; a neat addition.

Number 86. June 1984.
pp. 24-25
The warrior alternative - Craig Barrett.
Non-magical characters for DQ, for those of us who wanted to play an adventurer who did not use magic.

Number 89. September 1984.
pp. 42-43
Learn magic by the month - Craig Barrett.
An alternative method for characters to learn magic, namely, in monthly installments. Rules for studying spells, based on some of the revelations out of the Thieves' World game mechanics for DQ.

Number 92. December 1984.
p. 62
Going up and Getting Wet - Paul Montgomery Crabaugh.
How DragonQuest Natives Climb and Swim -- Basic rules for Climb and Swim Skills; Climb is good, Swim isn't.

Number 96. April 1985.
pp. 56-60
Getting in over your head - Craig Barrett.
Rules for Swimming and Underwater combat in DragonQuest; half-decent.

Number 97. May 1985.
p. 28
For a fuller background - Paul Montgomery Crabaugh.
Heritage in the DragonQuest game -- Modified Social Class Tables and the like that cover races, and have some new stuff like 'Barbarian,' 'Woods Dweller,' and 'Peasant.'

Dragonquester's Notebook

Articles by Dean Martelle from Rider's Hobby in Ann Arbor, Michigan. These were included in a store newsletter.

Fantasy Gamer Magazine

(Steve Jackson Games)
Number 2. Oct/Nov 1983.
pp. 2-7
DragonQuest Damage Spells - David McCorkhill
Descriptions, variants, and 'flavor' for damage spells in DQ. Excellent article modifying DQ damage spells to play better. Also includes a fun supplemental backfire table where you can get the hosts of hell showing up on your doorstep if you screw-up a spell bad enough...

Imagine Magazine

(TSR UK Ltd)
No. 6. September 1983.
pp. 21-28
Jack of All Trades - Roger Hall
An adventure meant for characters that have had a few expeditions already. It has stats for DragonQuest, AD&D, and D&D.
This adventure centres on a character known as The Knave; an unscrupulous villain who lives by murder and theft.

No. 7. October 1983.
pp. 6-9
The Quest for the Perfect Game - Robert Kern
An introduction of the DragonQuest game. Goes over character creation, skills, combat, magic. Some descriptions on how more flexible character development/abilites of DQ are compared to AD&D. Ends with mentions of the recent acquisition by TSR.

pp. 21-28
Beauty is But Skin Deep - Michael Brunton
This is a DragonQuest adventure designed to be played in about two or three hours by a Games Master plus one player with one character.

No. 16. July 1984.
pp. 25-32
Sethotep - Graeme Davis
A role-playing adventure with an Egyptian atmosphere. It is intended for characters with some experience but who are not too powerful. It has stats for DragonQuest, AD&D, and D&D.

Multiverse Magazine

(Adventure Simulations)
Issue Number 2. Spring 1984.
pp. 22-24
Priests and Paladins for Dragonquest - Martin Dick
Rules for characters having the skills/profession of a Priest or Paladin.

Phoenix Magazine

(Simpubs Ltd)
Issue No. 31. May/June 1981.
pp. 11-15
Dragonquest - Terry Devereux
A review of DragonQuest 1st Ed, and its three books. Some comparison to AD&D and D&D. The author added a very passionate quote "Despite all reports to the contrary this is NOT a game -- it's more a way of life!".

The Space Gamer Magazine

(The Space Gamer)
Number 31. September 1980.
p. 20
Featured Review: Dragonquest - Terry Devereux
"Dragonslayer . . . Oops! DRAGONQUEST is out, and only a month after the release date". A review of DragonQuest 1st Ed. Some comparisons to other rpgs. Nit-pickings but also kudos.

Number 34. December 1980.
p. 3
Game Master (Q & A)
Answer to a reader's question about Rank 0.

Number 39. May 1981.
p. 3
Game Master (Q & A)
Answers to a reader's questions. Mentions a first edition errata which can be obtained via sending a stamped, self-addressed letter to David Ritchie at SPI.

Number 40. June 1981.
p. 33
Capsule Reviews Supplements: The Blade of Allectus (SPI) - Ron Pehr
A review of the Blade of Allectus adventure module.

Number 42. August 1981.
p. 34
Capsule Reviews Play Aids: Frontiers of Alusia (SPI) - William A. Barton
A review of the Frontiers of Alusia adventure map and game/campaign setting.

Number 62. April 1983.
p. 38
Capsule Reviews: Starsilver Trek (Judges Guild) - David McCorkhill
A review of the the Starsilver Trek adventure module.


Online Resources

Antherwyck House Games
Publisher of adventures, rules, and materials for DragonQuest.
- Main web site: https://antherwyck.com
- Blog: https://rthorm.wordpress.com
- DQ Discussion - Listserv email discussion list: http://dq.antherwyck.com/listinfo.cgi/dq_discussion-antherwyck.com

DragonQuest Players Association
http://www.dragonquest.org
- The DragonQuest Players Association has been a longstanding connection point for DragonQuest.

DragonQuest Newsletter
Defunct Yahoo! Groups but recovered and now part of DQPA http://www.dragonquest.org/files/index-dqnewsletter.html
- Archive of the old DragonQuest Newsletter from the late 1990s and early 2000s.
- Includes a lot of material on rules, characters, magic, monsters and adventure.

DQ-rules
- Defunct Yahoo! Groups but recovered and now part of DQPA http://www.dragonquest.org/files/index-dqrules.html
- Principally adventure modules and magazine articles.

DQN-list
Defunct Yahoo! Groups but recovered and now part of DQPA http://www.dragonquest.org/files/index-dqlist.html
- Characters sheets, online digests, documents, house rules, magic, monsters, rules books, rules compilations, skills, gaming tools.

Snafaru's DragonQuest Fan Page
Web site featuring spreadsheets for automatic calculations of character records. A Frontiers of Alusia Extended Map. Fonts. A DragonQuest scenario playable on the computer using the first Wizardry crpg game engine. A DQ photo gallery.
- Main web site: http://www.zimlab.com/dq/

The Seagate Guild of Adventurers
The most active group of DragonQuest players is the Seagate Adventurers Guild in Auckland, New Zealand.
- Their DQ Wiki is at http://www.dq-nz.org/dqwiki/index.php?title=Main_Page
- They are also responsible for developing some supplemental materials and a revised, updated version of the rules with numerous additions.


Social Media

Fan groups for DragonQuest exist on many social media platforms. Since these sites can be more transitory, using the internal search function of the site may also help.

Facebook - DragonQuest - Games/Toys
- https://www.facebook.com/DragonQuest-818052064959484/

Facebook - Dragonquest (SPI) - Public Group
- https://www.facebook.com/groups/1470175743293056/

Facebook - SPI's DragonQuest - Public Group
- https://www.facebook.com/groups/583328485080313/

RPG Geek - DragonQuest (2nd Edition)
- https://rpggeek.com/rpg/3107/dragonquest-2nd-edition

Wikipedia - DragonQuest
- English: https://en.wikipedia.org/wiki/DragonQuest
- French: https://fr.wikipedia.org/wiki/DragonQuest_(jeu_de_r%C3%B4le)
- Swedish: https://sv.wikipedia.org/wiki/DragonQuest_(rollspel)