Messages in DQ-RULES group. Page 36 of 40.

Group: DQ-RULES Message: 1763 From: Andreas Davour Date: 12/9/2013
Subject: Re: Any Interest in DQ Next Version?
Group: DQ-RULES Message: 1764 From: alanm_1021 Date: 1/4/2014
Subject: Re: Any Interest in DQ Next Version?
Group: DQ-RULES Message: 1765 From: John_Rauchert Date: 1/4/2014
Subject: Re: Any Interest in DQ Next Version?
Group: DQ-RULES Message: 1766 From: brockrwood Date: 2/27/2014
Subject: DragonQuest First Edition Combat Rules in PDF or other Electronic Fo
Group: DQ-RULES Message: 1767 From: Jeffery McGonagill Date: 2/27/2014
Subject: Re: DragonQuest First Edition Combat Rules in PDF or other Electroni
Group: DQ-RULES Message: 1768 From: Diego Mornacco Date: 4/28/2014
Subject: Self-Healing
Group: DQ-RULES Message: 1769 From: Ian Wood Date: 4/28/2014
Subject: Re: Self-Healing
Group: DQ-RULES Message: 1770 From: Jeffery McGonagill Date: 4/28/2014
Subject: Re: Self-Healing
Group: DQ-RULES Message: 1771 From: Diego Mornacco Date: 4/28/2014
Subject: Re: Self-Healing
Group: DQ-RULES Message: 1772 From: dennisnordling Date: 4/28/2014
Subject: Re: Self-Healing
Group: DQ-RULES Message: 1773 From: DQ-RULES@yahoogroups.com Date: 5/24/2014
Subject: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1774 From: arielifan Date: 5/24/2014
Subject: Coins
Group: DQ-RULES Message: 1775 From: Andreas Davour Date: 5/24/2014
Subject: Re: Coins
Group: DQ-RULES Message: 1776 From: Rodger Thorm Date: 5/26/2014
Subject: Re: Coins
Group: DQ-RULES Message: 1777 From: Jeffery McGonagill Date: 5/26/2014
Subject: Re: Coins
Group: DQ-RULES Message: 1778 From: Vern Cox Date: 5/27/2014
Subject: DQ Frontiers
Group: DQ-RULES Message: 1779 From: imperium1@optusnet.com.au Date: 5/27/2014
Subject: Re: DQ Frontiers
Group: DQ-RULES Message: 1780 From: Snafaru Date: 5/27/2014
Subject: Re: DQ Frontiers
Group: DQ-RULES Message: 1781 From: John_Rauchert Date: 5/27/2014
Subject: Re: DQ Frontiers
Group: DQ-RULES Message: 1782 From: imperium1@optusnet.com.au Date: 5/27/2014
Subject: Re: DQ Frontiers
Group: DQ-RULES Message: 1783 From: John_Rauchert Date: 5/28/2014
Subject: Re: DQ Frontiers
Group: DQ-RULES Message: 1784 From: Andreas Davour Date: 5/28/2014
Subject: Re: DQ Frontiers
Group: DQ-RULES Message: 1785 From: Kendall Penn Date: 5/28/2014
Subject: Re: DQ Frontiers
Group: DQ-RULES Message: 1786 From: Jeffery McGonagill Date: 5/28/2014
Subject: NPC personality
Group: DQ-RULES Message: 1787 From: kyle.s.hall@att.net Date: 9/4/2014
Subject: Does anyone have lift and throw rules based on Strength?
Group: DQ-RULES Message: 1788 From: Michael Wright Date: 9/4/2014
Subject: Re: Does anyone have lift and throw rules based on Strength?
Group: DQ-RULES Message: 1789 From: Jeffery McGonagill Date: 9/4/2014
Subject: Re: Does anyone have lift and throw rules based on Strength?
Group: DQ-RULES Message: 1790 From: Howard Teal Date: 9/4/2014
Subject: Re: Does anyone have lift and throw rules based on Strength?
Group: DQ-RULES Message: 1791 From: Michael Wright Date: 9/4/2014
Subject: Re: Does anyone have lift and throw rules based on Strength?
Group: DQ-RULES Message: 1792 From: Carl Mumm Date: 9/5/2014
Subject: Re: Does anyone have lift and throw rules based on Strength?
Group: DQ-RULES Message: 1793 From: Kyle Hall Date: 9/5/2014
Subject: Re: Does anyone have lift and throw rules based on Strength?
Group: DQ-RULES Message: 1794 From: jackofroll Date: 12/28/2014
Subject: To:jackofroll@rocketmail.com 6
Group: DQ-RULES Message: 1795 From: arielifan Date: 2/25/2015
Subject: The High and Mighty
Group: DQ-RULES Message: 1796 From: Christopher Cole Date: 2/25/2015
Subject: Re: The High and Mighty
Group: DQ-RULES Message: 1797 From: arielifan Date: 2/25/2015
Subject: Re: The High and Mighty
Group: DQ-RULES Message: 1798 From: DQ-RULES@yahoogroups.com Date: 3/10/2015
Subject: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1799 From: arielifan Date: 3/12/2015
Subject: Minin
Group: DQ-RULES Message: 1800 From: Ian Wood Date: 3/12/2015
Subject: Re: Minin
Group: DQ-RULES Message: 1801 From: Christopher Cole Date: 3/13/2015
Subject: Re: Minin
Group: DQ-RULES Message: 1802 From: Andreas Davour Date: 3/13/2015
Subject: Re: Minin
Group: DQ-RULES Message: 1803 From: arielifan Date: 3/13/2015
Subject: Re: Minin
Group: DQ-RULES Message: 1804 From: DQ-RULES@yahoogroups.com Date: 3/13/2015
Subject: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1805 From: arielifan Date: 3/13/2015
Subject: Mining/Prospector skill
Group: DQ-RULES Message: 1806 From: arielifan Date: 3/14/2015
Subject: Magical Plants
Group: DQ-RULES Message: 1807 From: DQ-RULES@yahoogroups.com Date: 8/7/2016
Subject: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1808 From: lonny_eckert Date: 8/7/2016
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1809 From: darkislephil Date: 9/26/2016
Subject: DragonQuest Blog
Group: DQ-RULES Message: 1810 From: ryumaou@sbcglobal.net Date: 9/28/2016
Subject: Rules\Guide for converting AD&D monsters to DragonQuest
Group: DQ-RULES Message: 1811 From: arielifan Date: 9/28/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
Group: DQ-RULES Message: 1812 From: lonny_eckert Date: 9/28/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest



Group: DQ-RULES Message: 1763 From: Andreas Davour Date: 12/9/2013
Subject: Re: Any Interest in DQ Next Version?
>> Hello,
>>There was some discussion a year ago on a new version of DragonQuest.  RedBrick games is no longer in existence at this point with some of their properties going to FASA from what I read.
>>
>>I made a post to the Silver Gryphon Games Facebook page and got a response.  May be good to like it or further comment on it... 

Who are those Silver Gryphon Games?

Hasbro have not kept the trademarks for DQ. I have read more than once that they have let those rights lapse. They might still be legal owner to the copyrighted works that is the 1st, 2nd and 3rd editions of the rules. But, as has been shown those can be recreated. Frankly I wonder if Hasbro cares, though.


Looking at that Rodger-something dude who did a crowdfunding campaign that I've not heard ever delivering, I don't think there's any financial support for a new DQ game.


/andreas
Group: DQ-RULES Message: 1764 From: alanm_1021 Date: 1/4/2014
Subject: Re: Any Interest in DQ Next Version?
If there is a new release of DQ it would need to be under a different name.  DragonQuest is currently trademarked byt The Asylum as the name of their 2009 movie.  Also, Nintendo might have a thing to say about it due to their "Dragon Quest" game series (see Square Enix). 
Group: DQ-RULES Message: 1765 From: John_Rauchert Date: 1/4/2014
Subject: Re: Any Interest in DQ Next Version?

Trademark Law does allow for Trademarking different products in different product categories with the same Wordmark as long as you are not trying to associate your product with the similarly named one.


So if I ran a restaurant and called it McDonalds because that was my name I would run into trouble (or Mc anything for that matter http://en.wikipedia.org/wiki/McDonald's_legal_cases). 


There was a case in Canada where Mattel was trying (and failing) to get a shop here that sold Fetishware to stop calling themselves Barbie's Shop (http://www.cbc.ca/news/canada/edmonton/calgary-clothing-shop-draws-ire-of-barbie-maker-1.466549).


Dragon Quest (http://en.wikipedia.org/wiki/Dragon_Quest) has been in release since 1986 and overlapped the previous DragonQuest Trademark, so I am not sure they could argue that it now infringes when it didn't previously.


JohnR

Group: DQ-RULES Message: 1766 From: brockrwood Date: 2/27/2014
Subject: DragonQuest First Edition Combat Rules in PDF or other Electronic Fo
Hi, all.  I have the DragonQuest 1st Edition Box Set.  It is, amazingly, in pristine condition with the counters unpunched!  Got it a few years ago second-hand (eBay I think).

Anyway, I want to try the game with the 1st edition "action points" rules.  But I want to leave my precious 1st edition book "1" in pristine condition - I don't want to spindle and mutilate this pristine book to scan it.

Has anyone already converted the 1st edition combat rules (and tables) to an electronic format?  Text?  Word?  PDF?  RTF?  Something else?  If so, can you post it here, email it to me, or otherwise send it to me?  I would pay a small fee for your time and trouble.

Thanks in advance!

I tried using Jot Not and my iPhone to make PDF's of each page in the book, but there is too much curling to the paper - it won't lay flat.

- Brock

Group: DQ-RULES Message: 1767 From: Jeffery McGonagill Date: 2/27/2014
Subject: Re: DragonQuest First Edition Combat Rules in PDF or other Electroni

 
~Jeffery~
----- Original Message -----
Sent: Wednesday, February 26, 2014 11:52 PM
Subject: [DQ-RULES] DragonQuest First Edition Combat Rules in PDF or other Electronic Format?

Hi, all.  I have the DragonQuest 1st Edition Box Set.  It is, amazingly, in pristine condition with the counters unpunched!  Got it a few years ago second-hand (eBay I think).

Anyway, I want to try the game with the 1st edition "action points" rules.  But I want to leave my precious 1st edition book "1" in pristine condition - I don't want to spindle and mutilate this pristine book to scan it.

Has anyone already converted the 1st edition combat rules (and tables) to an electronic format?  Text?  Word?  PDF?  RTF?  Something else?  If so, can you post it here, email it to me, or otherwise send it to me?  I would pay a small fee for your time and trouble.

Thanks in advance!

I tried using Jot Not and my iPhone to make PDF's of each page in the book, but there is too much curling to the paper - it won't lay flat.

- Brock

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2014.0.4335 / Virus Database: 3705/7128 - Release Date: 02/26/14

Group: DQ-RULES Message: 1768 From: Diego Mornacco Date: 4/28/2014
Subject: Self-Healing
Hello

I'm currently playing with a White Mage (Tod Coy variation - dq_open_source rule 106) and I have doubt of the target of the healing spell (G-9)

¿Can my character target himself? The same doubt rises for Restoration (S-3) and Mind's healing spell (S-7)

Earth 's healing spell (G-6) restrict the target to an adjacent hex, so can't be self. Celestial's healing spell (S-1) can only be casted over self. 
For White and Mind's spells rules don't restrict the target, so i'm inclined to think that my character can heal himself. 

Obiusly the problem is that if he can, it will first heal his fatigue and then heal somebody else. And then repeat it until he heals everybody. ¿Is that too much?

What do you think? How do you play it?

Regards

--
Ing. Diego H. Mornacco

The life of a software architect is a long (and sometimes painful) succession of suboptimal decisions made partly in the dark. - Philippe Krutchen
Group: DQ-RULES Message: 1769 From: Ian Wood Date: 4/28/2014
Subject: Re: Self-Healing
Hey Diego,

Healing is one of the most powerful parts of the game.
There is the occasional suggestion that Mind Empathy is the most powerful spell in the game, because of its heal at range after Rank 10.

All that written, I would remove the restrictions and let them all heal anyone.
the inability to heal yourself is a stupid spell, as surviving mages would have a work-around.

All spells are target single entity. healing does not wrap to another figure. if your spell can do 15 points of healing but the target only needs 12, then 4 points are lost.

Earth takes 5 minutes, so i would allow everyone in the megahex (own hex and the six surrounding hexes) to receive the stated amount of healing. that makes it worth doing.

We normally heal EN first then FT.

Remember that Specific Grievous wounds and damage do not heal magically (Spell or potion), they require time and a healer.

cheers, Ian

From: Diego Mornacco <dmornacco@gmail.com>
To: dq-rules@yahoogroups.com
Sent: Tuesday, 29 April 2014 5:23 AM
Subject: [DQ-RULES] Self-Healing

 
Hello

I'm currently playing with a White Mage (Tod Coy variation - dq_open_source rule 106) and I have doubt of the target of the healing spell (G-9)

¿Can my character target himself? The same doubt rises for Restoration (S-3) and Mind's healing spell (S-7)

Earth 's healing spell (G-6) restrict the target to an adjacent hex, so can't be self. Celestial's healing spell (S-1) can only be casted over self. 
For White and Mind's spells rules don't restrict the target, so i'm inclined to think that my character can heal himself. 

Obiusly the problem is that if he can, it will first heal his fatigue and then heal somebody else. And then repeat it until he heals everybody. ¿Is that too much?

What do you think? How do you play it?

Regards

--
Ing. Diego H. Mornacco

The life of a software architect is a long (and sometimes painful) succession of suboptimal decisions made partly in the dark. - Philippe Krutchen


Group: DQ-RULES Message: 1770 From: Jeffery McGonagill Date: 4/28/2014
Subject: Re: Self-Healing

I've always played it that that Mind Healing can be used on self.  Never played with White.
 
~Jeffery~

Hello

I'm currently playing with a White Mage (Tod Coy variation - dq_open_source rule 106) and I have doubt of the target of the healing spell (G-9)

¿Can my character target himself? The same doubt rises for Restoration (S-3) and Mind's healing spell (S-7)

Earth 's healing spell (G-6) restrict the target to an adjacent hex, so can't be self. Celestial's healing spell (S-1) can only be casted over self. 
For White and Mind's spells rules don't restrict the target, so i'm inclined to think that my character can heal himself. 

Obiusly the problem is that if he can, it will first heal his fatigue and then heal somebody else. And then repeat it until he heals everybody. ¿Is that too much?

What do you think? How do you play it?

Regards

--
Ing. Diego H. Mornacco

The life of a software architect is a long (and sometimes painful) succession of suboptimal decisions made partly in the dark. - Philippe Krutchen

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2014.0.4570 / Virus Database: 3931/7408 - Release Date: 04/28/14

Group: DQ-RULES Message: 1771 From: Diego Mornacco Date: 4/28/2014
Subject: Re: Self-Healing
Thanks everyone for your responses

I'm glad to agree with you

Mornak




On Mon, Apr 28, 2014 at 7:15 PM, Jeffery McGonagill <igmod@comcast.net> wrote:
 



I've always played it that that Mind Healing can be used on self.  Never played with White.
 
~Jeffery~

Hello

I'm currently playing with a White Mage (Tod Coy variation - dq_open_source rule 106) and I have doubt of the target of the healing spell (G-9)

¿Can my character target himself? The same doubt rises for Restoration (S-3) and Mind's healing spell (S-7)

Earth 's healing spell (G-6) restrict the target to an adjacent hex, so can't be self. Celestial's healing spell (S-1) can only be casted over self. 
For White and Mind's spells rules don't restrict the target, so i'm inclined to think that my character can heal himself. 

Obiusly the problem is that if he can, it will first heal his fatigue and then heal somebody else. And then repeat it until he heals everybody. ¿Is that too much?

What do you think? How do you play it?

Regards

--
Ing. Diego H. Mornacco

The life of a software architect is a long (and sometimes painful) succession of suboptimal decisions made partly in the dark. - Philippe Krutchen

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2014.0.4570 / Virus Database: 3931/7408 - Release Date: 04/28/14




--
Ing. Diego H. Mornacco

The life of a software architect is a long (and sometimes painful) succession of suboptimal decisions made partly in the dark. - Philippe Krutchen
Group: DQ-RULES Message: 1772 From: dennisnordling Date: 4/28/2014
Subject: Re: Self-Healing
Our group found a different solution to the problem of healing FT constantly thereby making mages even more powerful.

Our solution is a penalty based upon a character only having magical FT or EN. For each point below the natural FT and EN (when existing only upon magical FT or EN) a -1 is applied to all non-damage rolls. Example: if a character has a FT score of 21 and lost 24 points of FT over-time (the natural healing rate recovers the deficit). Then any roll (excluding damage rolls) would take a -3. The same would be true if the deficit were in EN. The only exception to this is when a character transfers EN or FT to another character and when healing alchemy or herbal healing is used. Another exception to this is the Earth Magics healing that takes 5 minutes and ritual healing; The time necessary to heal with these does not impact a combat as a spell would.

-- Dennis
Group: DQ-RULES Message: 1773 From: DQ-RULES@yahoogroups.com Date: 5/24/2014
Subject: New file uploaded to DQ-RULES
Hello,


This email message is a notification to let you know that
a file has been uploaded to the Files area of the DQ-RULES
group.


File : /Coins.pdf
Uploaded by : arielifan <igmod@comcast.net>
Description : Historically accurate coin list.


You can access this file at the URL:
https://groups.yahoo.com/group/DQ-RULES/files/Coins.pdf


To learn more about file sharing for your group, please visit:
https://help.yahoo.com/kb/index?page=content&y=PROD_GRPS&locale=en_US&id=SLN15398


Regards,


arielifan <igmod@comcast.net>
Group: DQ-RULES Message: 1774 From: arielifan Date: 5/24/2014
Subject: Coins

 

I've uploaded a file in regards to coins.

 

I've always felt that DQ overstates the weight of coins, so I finally got around to doing the research.

 

The overstatement is much more than I had thought.  I also included examples of US coins as comparisons.

 

Enjoy!

 

~Jeffery~

 

 

Group: DQ-RULES Message: 1775 From: Andreas Davour Date: 5/24/2014
Subject: Re: Coins
For most FRP, they coins are big, heavy and golden. For most of history, that was not the case.

OTOH, isn't quite a dramatic when you find a purse of jewels and pour them into your hand, to have them be so small you can barely see them. It's just less, fantastic, I think.

While the historical approach have their proponents in the DQ community I always found that streak when found in the Harn community it killed of the F part of FRP. I like that part. :)

DQ is a bit more involved when it comes to magic, maybe that's why it works ok...

/andrea
--
"My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father


On Saturday, May 24, 2014 8:05 PM, "igmod@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:




 
I've uploaded a file in regards to coins.
 
I've always felt that DQ overstates the weight of coins, so I finally got around to doing the research.
 
The overstatement is much more than I had thought.  I also included examples of US coins as comparisons.
 
Enjoy!
 
~Jeffery~
 
 




Group: DQ-RULES Message: 1776 From: Rodger Thorm Date: 5/26/2014
Subject: Re: Coins
I did something similar a few years back.
(https://groups.yahoo.com/neo/groups/DQ-RULES/conversations/messages/737 )


I like the addition of a coins/lb measure - that's a quick and useful
reference for the GM.

--Rodger



On 5/24/2014 2:05 PM, igmod@comcast.net [DQ-RULES] wrote:
>
>
>
>
> I've uploaded a file in regards to coins.
>
>
>
> I've always felt that DQ overstates the weight of coins, so I finally
> got around to doing the research.
>
>
>
> The overstatement is much more than I had thought. I also included
> examples of US coins as comparisons.
>
>
>
> Enjoy!
>
>
>
> ~Jeffery~
>
>
>
>
>
>
>
>
Group: DQ-RULES Message: 1777 From: Jeffery McGonagill Date: 5/26/2014
Subject: Re: Coins
Thank you for the heads up. I managed to miss that post.

I also want to thank you for Poor Brendan's Almanac.

I've also started working on shop keeping for the other skills using

116. Alchemical and Herbal Shopkeeping
117. Troubador Itinerancy

from Poor Brendan's Almanac as a basis.

~Jeffery~


>I did something similar a few years back.
> (https://groups.yahoo.com/neo/groups/DQ-RULES/conversations/messages/737 )
>
>
> I like the addition of a coins/lb measure - that's a quick and useful
> reference for the GM.
>
> --Rodger
>
>
>
> On 5/24/2014 2:05 PM, igmod@comcast.net [DQ-RULES] wrote:
>>
>>
>>
>>
>> I've uploaded a file in regards to coins.
>>
>>
>>
>> I've always felt that DQ overstates the weight of coins, so I finally
>> got around to doing the research.
>>
>>
>>
>> The overstatement is much more than I had thought. I also included
>> examples of US coins as comparisons.
>>
>>
>>
>> Enjoy!
>>
>>
>>
>> ~Jeffery~
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
> ------------------------------------
> Posted by: Rodger Thorm <rthorm@cornellbox.com>
> ------------------------------------
>
> To Post a message, send it to: DQ-RULES@eGroups.com
> To Unsubscribe, send a blank message to:
> DQ-RULES-unsubscribe@eGroups.comYahoo Groups Links
>
>
>
>
>
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2014.0.4570 / Virus Database: 3950/7565 - Release Date: 05/26/14
>
Group: DQ-RULES Message: 1778 From: Vern Cox Date: 5/27/2014
Subject: DQ Frontiers
Attachments :
    Does anyone know where I can get the information (files) that were on Dragon Quest Frontiers?  Or how to reach the person who used to sponser them?
     
    Vern Cox
     
    Group: DQ-RULES Message: 1779 From: imperium1@optusnet.com.au Date: 5/27/2014
    Subject: Re: DQ Frontiers
    Attachments :
      Unfortunately Dragonquest Frontiers has been closed for good.  Sad.
      You can get in contact with the owner at this site: http://atpadres.blogspot.com.au/
       
      I downloaded some of his stuff before it closed.  Be happy to share. 
       
       
       
       
      -------Original Message-------
       
      Date: 28/05/2014 1:12:54 AM
      Subject: [DQ-RULES] DQ Frontiers
       
       

      Does anyone know where I can get the information (files) that were on Dragon Quest Frontiers?  Or how to reach the person who used to sponser them?
       
      Vern Cox
       

       
      Group: DQ-RULES Message: 1780 From: Snafaru Date: 5/27/2014
      Subject: Re: DQ Frontiers
      Go to the Internet Archive Wayback Machine at http://archive.org/web/web.php and type in the web site: http://www.dragonquestfrontiers.com/ 
       
      I looked quickly, there seemed to be something there, good luck.
       
      Snafaru
      WebMaster
      DragonQuest Players Association
      http://www.dragonquest.org/
      e-mail: snafaru@zimlab.com


      From: DQ-RULES@yahoogroups.com [mailto:DQ-RULES@yahoogroups.com]
      Sent: Tuesday, May 27, 2014 11:13 AM
      To: DQ-RULES@yahoogroups.com
      Subject: [DQ-RULES] DQ Frontiers

       

      Does anyone know where I can get the information (files) that were on Dragon Quest Frontiers?  Or how to reach the person who used to sponser them?
       
      Vern Cox
       

      Group: DQ-RULES Message: 1781 From: John_Rauchert Date: 5/27/2014
      Subject: Re: DQ Frontiers

      I have gone through the wayback machine archive for the site.


      The only major thing I can see that was not archived in some form are the experience charts (and possibly some special knowledge spells for colleges which appear to be incorrectly linked originally).


      So if anyone has those it would help those looking for this information.


      JohnR

      Group: DQ-RULES Message: 1782 From: imperium1@optusnet.com.au Date: 5/27/2014
      Subject: Re: DQ Frontiers
      Attachments :
        I've got some of the experience charts.  I had to adapt them because they started at Rank 1 rather than Rank 0.  Additionally I have the special knowledge for selected colleges as well.  Depending an what's wanted. 
         
         
         
         
        -------Original Message-------
         
        Date: 28/05/2014 1:27:24 PM
        Subject: RE: [DQ-RULES] DQ Frontiers
         
         

        I have gone through the wayback machine archive for the site.


        The only major thing I can see that was not archived in some form are the experience charts (and possibly some special knowledge spells for colleges which appear to be incorrectly linked originally).


        So if anyone has those it would help those looking for this information.


        JohnR

         
        Group: DQ-RULES Message: 1783 From: John_Rauchert Date: 5/28/2014
        Subject: Re: DQ Frontiers

        As mentioned previously, the following pages were not captured by the wayback machine.  There are versions from 2005 of the experience charts for weapons and skills but I am not sure how they correspond to the most recent version of the pages.


        http://www.dragonquestfrontiers.com/exp-weapons.html
        http://www.dragonquestfrontiers.com/exp-skills.html
        http://www.dragonquestfrontiers.com/exp-subskills.html


        The following colleges have links to other colleges special knowledge spells, I can't tell whether this was an error in the original coding of the page or by intent.


        The SORCERIES OF THE MIND - SAVANT College links to college-nomad2.html for special knowledge spells
        The COLLEGE OF WHITE MAGICS - SERVITOR links to college-seer2.html for special knowledge spells


        JohnR

        Group: DQ-RULES Message: 1784 From: Andreas Davour Date: 5/28/2014
        Subject: Re: DQ Frontiers
        If the creator of the material approve, would it it be possible to upload the material to the Files area of this Yahoo group, perhaps?
         
        /andreas
        --
        "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father


        On Wednesday, May 28, 2014 5:36 PM, "jfrauchert@shaw.ca [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:




        As mentioned previously, the following pages were not captured by the wayback machine.  There are versions from 2005 of the experience charts for weapons and skills but I am not sure how they correspond to the most recent version of the pages.

        http://www.dragonquestfrontiers.com/exp-weapons.html
        http://www.dragonquestfrontiers.com/exp-skills.html
        http://www.dragonquestfrontiers.com/exp-subskills.html

        The following colleges have links to other colleges special knowledge spells, I can't tell whether this was an error in the original coding of the page or by intent.

        The SORCERIES OF THE MIND - SAVANT College links to college-nomad2.html for special knowledge spells
        The COLLEGE OF WHITE MAGICS - SERVITOR links to college-seer2.html for special knowledge spells

        JohnR




        Group: DQ-RULES Message: 1785 From: Kendall Penn Date: 5/28/2014
        Subject: Re: DQ Frontiers
        Vern,

        I downloaded several of the files and will forward to you if you would like

        kp


        On Wednesday, May 28, 2014 1:54 PM, "Andreas Davour Koraq@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:


         
        If the creator of the material approve, would it it be possible to upload the material to the Files area of this Yahoo group, perhaps?
         
        /andreas
        --
        "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father


        On Wednesday, May 28, 2014 5:36 PM, "jfrauchert@shaw.ca [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:




        As mentioned previously, the following pages were not captured by the wayback machine.  There are versions from 2005 of the experience charts for weapons and skills but I am not sure how they correspond to the most recent version of the pages.

        http://www.dragonquestfrontiers.com/exp-weapons.html
        http://www.dragonquestfrontiers.com/exp-skills.html
        http://www.dragonquestfrontiers.com/exp-subskills.html

        The following colleges have links to other colleges special knowledge spells, I can't tell whether this was an error in the original coding of the page or by intent.

        The SORCERIES OF THE MIND - SAVANT College links to college-nomad2.html for special knowledge spells
        The COLLEGE OF WHITE MAGICS - SERVITOR links to college-seer2.html for special knowledge spells

        JohnR






        Group: DQ-RULES Message: 1786 From: Jeffery McGonagill Date: 5/28/2014
        Subject: NPC personality
         
        Ran across this, hope it helps GMs.
         
        ~Jeffery~
        Group: DQ-RULES Message: 1787 From: kyle.s.hall@att.net Date: 9/4/2014
        Subject: Does anyone have lift and throw rules based on Strength?

        My wife and I are both GMing DQ games.  We have a couple of strong characters, including one giant with a strength in the 30's.  We are trying to figure out how much these characters can pick and how far they could through a weight.  For instance, could the giant pick up an enemy orc in mail and through him...and how far.


        Have anyone seen or developed a set of lifting or throwing rules for DQ, based on a character's ST?


        Thanks,

        Kyle

        Group: DQ-RULES Message: 1788 From: Michael Wright Date: 9/4/2014
        Subject: Re: Does anyone have lift and throw rules based on Strength?
        the encumberance rules would be the place to look.  If you are using the excell character sheet it will calculate your spare encumberance allowed and thats what you can lift and I'd extrapolate throwing from there

         
        Lefty's Gentleman's Guns
        0477 564 046


        On Friday, 5 September 2014, 5:04, "kyle.s.hall@att.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:


         
        My wife and I are both GMing DQ games.  We have a couple of strong characters, including one giant with a strength in the 30's.  We are trying to figure out how much these characters can pick and how far they could through a weight.  For instance, could the giant pick up an enemy orc in mail and through him...and how far.

        Have anyone seen or developed a set of lifting or throwing rules for DQ, based on a character's ST?

        Thanks,
        Kyle


        Group: DQ-RULES Message: 1789 From: Jeffery McGonagill Date: 9/4/2014
        Subject: Re: Does anyone have lift and throw rules based on Strength?
        
        Using the encumbrance rules I would say that the giant would be able to pick up and throw an orc.  I would also the weapon skill, Rock, to throwing.  Range would depend on the total weight of the orc, as well as the throwing technique used (is the giant shot-putting, discus throwing, caber tossing, over/under-hand throwing, etc.)
         
        I had one player who used the random giant attack table from Warhammer, which resulted in his trying to bite a gargoyle's head off.  He needed extensive dental work by a Healer afterwards.
         
        ~Jeffery~
        ----- Original Message -----
        Sent: Thursday, September 04, 2014 2:55 PM
        Subject: Re: [DQ-RULES] Does anyone have lift and throw rules based on Strength?
        the encumberance rules would be the place to look.  If you are using the excell character sheet it will calculate your spare encumberance allowed and thats what you can lift and I'd extrapolate throwing from there

         
        Lefty's Gentleman's Guns
        0477 564 046


        On Friday, 5 September 2014, 5:04, "kyle.s.hall@att.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:


         
        My wife and I are both GMing DQ games.  We have a couple of strong characters, including one giant with a strength in the 30's.  We are trying to figure out how much these characters can pick and how far they could through a weight.  For instance, could the giant pick up an enemy orc in mail and through him...and how far.

        Have anyone seen or developed a set of lifting or throwing rules for DQ, based on a character's ST?

        Thanks,
        Kyle


        Group: DQ-RULES Message: 1790 From: Howard Teal Date: 9/4/2014
        Subject: Re: Does anyone have lift and throw rules based on Strength?
        In my games, we say that the orc being tossed is like a rock. It is not aerodynamic at all. If the character can carry the orc according to the encumbrance rules, then he/she can toss the orc like a rock. If you need to calculate damage for the orc being tossed, I would make the orc take the damage that would be dealt if it were hit by a rock since it is striking the ground like the rock would be striking him. Keep in mind that rule where for every 3 points of strength over the minimum required to use a rock, the thrower adds 1 to the damage. Thus giants tossing orcs do hurt orcs significantly. That is my house rule for throwing pretty much anything. As a side note, orcs are not as hard as rocks. If an orc is thrown at a dwarf, then the dwarf will take half the total damage. Again, that is just another of my house rules which were written to expedite game and keep with the rules already in the book rather than adding any new ones.
        Group: DQ-RULES Message: 1791 From: Michael Wright Date: 9/4/2014
        Subject: Re: Does anyone have lift and throw rules based on Strength?
        folks reality is if orc or other projectile is wearing armour having bones he is plenty hard enough.  Dont half damage base damage and throwing distance on wait relative to creatures spare encumberance
         
        Lefty's Gentleman's Guns
        0477 564 046


        On Friday, 5 September 2014, 15:41, "Howard Teal hwteal@gmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:


         
        In my games, we say that the orc being tossed is like a rock. It is not aerodynamic at all. If the character can carry the orc according to the encumbrance rules, then he/she can toss the orc like a rock. If you need to calculate damage for the orc being tossed, I would make the orc take the damage that would be dealt if it were hit by a rock since it is striking the ground like the rock would be striking him. Keep in mind that rule where for every 3 points of strength over the minimum required to use a rock, the thrower adds 1 to the damage. Thus giants tossing orcs do hurt orcs significantly. That is my house rule for throwing pretty much anything. As a side note, orcs are not as hard as rocks. If an orc is thrown at a dwarf, then the dwarf will take half the total damage. Again, that is just another of my house rules which were written to expedite game and keep with the rules already in the book rather than adding any new ones.


        Group: DQ-RULES Message: 1792 From: Carl Mumm Date: 9/5/2014
        Subject: Re: Does anyone have lift and throw rules based on Strength?
        This is a fascinating problem, one that, I'm sure, all of us GMs have run into. When it happened in my games, I probably judged the success of a given feat based on a roll against strength with some multiple. I assume that's what the game designers would suggest.

        Like the responses so far indicate, to get more exact, GMs go immediately to table 86.9, encumbrance, and the rock rules. That's what I did, too, when I read your question. I'm assuming you and your wife, both being seasoned GMs, did the same, and were unsatisfied. I can see why, because toting weight around for a long period of time isn't the same as heaving something, although the table is useful in that it does sketch out what having those super-human strengths might mean.

        I'm wondering if Newton's F=ma might be of help, using the encumbrance table as a guide to scale it up. It is easier for us to imagine how far humans can throw something. Strong humans throw stones in Scotland and other places, and distances and weights are recorded. I can see this worked out into a table, so the calculations only have to be done once.

        If that is all too much, extrapolating from an average human strength, say 9-12, guessing at the mass lifted vs. the ability to throw it a particular distance, and scaling it up using the factor in the encumbrance table might suffice. From what I can see, the increases are not very significant for higher strengths, since the maximums are increased arithmetically. I think the designers sort of guessed when making that table. You can guess, too, based on numbers you and your wife agree upon.

        If you make a table, please share. Sounds like a fun project.




        From: "kyle.s.hall@att.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: DQ-RULES@yahoogroups.com
        Sent: Thursday, September 4, 2014 3:04 PM
        Subject: [DQ-RULES] Does anyone have lift and throw rules based on Strength?

         
        My wife and I are both GMing DQ games.  We have a couple of strong characters, including one giant with a strength in the 30's.  We are trying to figure out how much these characters can pick and how far they could through a weight.  For instance, could the giant pick up an enemy orc in mail and through him...and how far.

        Have anyone seen or developed a set of lifting or throwing rules for DQ, based on a character's ST?

        Thanks,
        Kyle


        Group: DQ-RULES Message: 1793 From: Kyle Hall Date: 9/5/2014
        Subject: Re: Does anyone have lift and throw rules based on Strength?
        In the past I've used a technique similar to what Howard described.  Carl, however, captured my frustration with the randomness of this approach.

        I'll consider the tables Carl pointed us to...and if I come up with any new approaches I'll be sure to share them here.

        Kyle


        On Friday, September 5, 2014 5:05 AM, "Carl Mumm brovenar@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:




        This is a fascinating problem, one that, I'm sure, all of us GMs have run into. When it happened in my games, I probably judged the success of a given feat based on a roll against strength with some multiple. I assume that's what the game designers would suggest.

        Like the responses so far indicate, to get more exact, GMs go immediately to table 86.9, encumbrance, and the rock rules. That's what I did, too, when I read your question. I'm assuming you and your wife, both being seasoned GMs, did the same, and were unsatisfied. I can see why, because toting weight around for a long period of time isn't the same as heaving something, although the table is useful in that it does sketch out what having those super-human strengths might mean.

        I'm wondering if Newton's F=ma might be of help, using the encumbrance table as a guide to scale it up. It is easier for us to imagine how far humans can throw something. Strong humans throw stones in Scotland and other places, and distances and weights are recorded. I can see this worked out into a table, so the calculations only have to be done once.

        If that is all too much, extrapolating from an average human strength, say 9-12, guessing at the mass lifted vs. the ability to throw it a particular distance, and scaling it up using the factor in the encumbrance table might suffice. From what I can see, the increases are not very significant for higher strengths, since the maximums are increased arithmetically. I think the designers sort of guessed when making that table. You can guess, too, based on numbers you and your wife agree upon.

        If you make a table, please share. Sounds like a fun project.




        From: "kyle.s.hall@att.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: DQ-RULES@yahoogroups.com
        Sent: Thursday, September 4, 2014 3:04 PM
        Subject: [DQ-RULES] Does anyone have lift and throw rules based on Strength?

         
        My wife and I are both GMing DQ games.  We have a couple of strong characters, including one giant with a strength in the 30's.  We are trying to figure out how much these characters can pick and how far they could through a weight.  For instance, could the giant pick up an enemy orc in mail and through him...and how far.

        Have anyone seen or developed a set of lifting or throwing rules for DQ, based on a character's ST?

        Thanks,
        Kyle






        Group: DQ-RULES Message: 1794 From: jackofroll Date: 12/28/2014
        Subject: To:jackofroll@rocketmail.com 6
        Group: DQ-RULES Message: 1795 From: arielifan Date: 2/25/2015
        Subject: The High and Mighty

        It has been quiet for almost 2 months so it occurred to~ me that since I'm going to be running an Imperial Ball scene in 1 1/2 weeks, that this could be turned into a DQ-Rules project of generating NPCs of the High and Mighty, the movers and shakers for all to use.


        The more NPCs provided, the more choices GMs will have.


        My wife and I are about to start 'the lunchening', but I will be back later to offer up my first High and Mighty NPC.


        I will collect all NPCs and put them into a document and upload to the file section.


        ~Jeffery~

        Group: DQ-RULES Message: 1796 From: Christopher Cole Date: 2/25/2015
        Subject: Re: The High and Mighty
        I don't have my rule books with me at the moment but I remember that for NPC's who are not adventurers and thus not possessing an adventurer class, the rule is to determine which ability is the relevant one and determine how hard the task is, the multiplier, to determine the success chance and then roll percentile dice to determine success of failure. So for NPSs you only need the ability scores - using skills for combat skills perhaps or maybe other printed skills regardless of class. I seem to remember taking part in such a discussion on this board many moons ago.

        Chris
         

        From: "igmod@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: DQ-RULES@yahoogroups.com
        Sent: Wednesday, February 25, 2015 11:04 AM
        Subject: [DQ-RULES] The High and Mighty

         
        It has been quiet for almost 2 months so it occurred to~ me that since I'm going to be running an Imperial Ball scene in 1 1/2 weeks, that this could be turned into a DQ-Rules project of generating NPCs of the High and Mighty, the movers and shakers for all to use.

        The more NPCs provided, the more choices GMs will have.

        My wife and I are about to start 'the lunchening', but I will be back later to offer up my first High and Mighty NPC.

        I will collect all NPCs and put them into a document and upload to the file section.

        ~Jeffery~


        Group: DQ-RULES Message: 1797 From: arielifan Date: 2/25/2015
        Subject: Re: The High and Mighty
        Hi,
        For various life reasons I wasn't able to post a NPC earlier today.  To clarify, I'm thinking of character background and motivation than I am of characteristics.
         
        For example: Lord Arielifan de la Raven, Grand Arbiter of the Northern Confederacy.  He is a dark haired, dark eyed half-elf with shoulder long hair, usually tied into a pony tail.  His height is slightly above average with an average build, though he is constantly working not to produce a paunch.  He is a Necromancer and a sociopath, who has been influenced by the Lady Miri Ravan (elf) when she accepted his marriage proposal ten years ago, to ameliorate his ways.
         
        Prior to Lady Ravan he was a rake and rogue whose only redeeming quality was protecting children.  His main goal to make sure no one interrupted his studies and that those he ruled paid their tribute to fund his experiments.  He didn't hesitate to use extreme measures to settle disputes.
         
        Over the last ten years he has been less prone to use extreme measures (that's like saying that Hellfire hurts less than Dragonflames) and more prone to actually governing.  The two of them have also adopted two children upon whom he actually dotes.
        Group: DQ-RULES Message: 1798 From: DQ-RULES@yahoogroups.com Date: 3/10/2015
        Subject: New file uploaded to DQ-RULES
        Hello,


        This email message is a notification to let you know that
        a file has been uploaded to the Files area of the DQ-RULES
        group.


        File : /Focus Implements modified.pdf
        Uploaded by : arielifan <igmod@comcast.net>
        Description : Focus Implements for Adepts modified


        You can access this file at the URL:
        https://groups.yahoo.com/neo/groups/DQ-RULES/files/Focus%20Implements%20modified.pdf


        To learn more about file sharing for your group, please visit:
        https://help.yahoo.com/kb/index?page=content&y=PROD_GRPS&locale=en_US&id=SLN15398


        Regards,


        arielifan <igmod@comcast.net>
        Group: DQ-RULES Message: 1799 From: arielifan Date: 3/12/2015
        Subject: Minin

        This is actually a continuation of a thread from long ago about mining. 


        The values are based on a document about DQ pricing.  The carats/oz/ton are based on RW data.  Somewhere there is a skill on mining that I'll dig up and put together with this table.

        Gems d per carat carats/ton
        Metals Value(d)/lb oz/ton/yr
        Diamond 108.00 (D5+3)/2
        Iron 1.36 (D10*5)*235
        Ruby 90.00 [(D5+3)/2]*1.2
        Copper 4.40 (D10*5)*73
        Emerald 72.00 [(D5+3)/2]*1.5
        Lead 1.00 (D10*5)*320
        Sapphire 72.00 [(D5+3)/2]*1.5
        Tin 1.12 (D10*5)*285
        Jade 39.00 [(D5+3)/2]*2.75
        Other base .80 (D10*5)*400
        Opal 16.50 [(D5+3)/2]*6.5
        Silver 320.00 D10*5
        Amber 18.00 [(D5+3)/2]*6
        Gold 3,840.00 (D10*5)/12
        Semi-precious 7.50 [(D5+3)/2]*14.5
        Platinum 4,160.00 (D10*5)/13




        Truesilver 8,064.00 (D10*5)/25


        d=sp


        Input, thoughts are all welcome.


        ~Jeffery~

        Group: DQ-RULES Message: 1800 From: Ian Wood Date: 3/12/2015
        Subject: Re: Minin
        interesting table, although i am not sure what 'd' stands for.
        D10? sp?
        A D10 would be kinda cool as the purity of these vary a lot in the real world.

        having written that, is there any thought to adding a quasi magical element to it, such as timing.
        By this i mean that truesilver mined on the full moon is better than stuff torn from the living earth on any other form of moon.
        Or may be Diamonds on a blue moon. 

        this means that a PC cannot find the mother lode and just milk it till it runs out, which will wreck the economy at the same time.
        Bakers are the only people to make money out of gold rushes - nasty little hobbitses.

        I have been looking at this for very rare herbs, they arent just hard to find, they arent available to be found most of the time:
         - cannot be cultivated to have the true properties of the herb
         - will yield the good stuff D100 years after the previous crop
         - requires other plants to be in flower or insects present at the time of flowering (D100 years and a wide variety of biota)
         - one plant only yields the good stuff once.

        just me thinking at my computer,
        Ian


        From: "igmod@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: DQ-RULES@yahoogroups.com
        Sent: Friday, 13 March 2015 3:16 PM
        Subject: [DQ-RULES] Minin

         
        This is actually a continuation of a thread from long ago about mining. 

        The values are based on a document about DQ pricing.  The carats/oz/ton are based on RW data.  Somewhere there is a skill on mining that I'll dig up and put together with this table.
        Gemsd per caratcarats/ton
        MetalsValue(d)/lboz/ton/yr
        Diamond108.00(D5+3)/2
        Iron1.36(D10*5)*235
        Ruby90.00[(D5+3)/2]*1.2
        Copper4.40(D10*5)*73
        Emerald72.00[(D5+3)/2]*1.5
        Lead1.00(D10*5)*320
        Sapphire72.00[(D5+3)/2]*1.5
        Tin1.12(D10*5)*285
        Jade39.00[(D5+3)/2]*2.75
        Other base.80(D10*5)*400
        Opal16.50[(D5+3)/2]*6.5
        Silver320.00D10*5
        Amber18.00[(D5+3)/2]*6
        Gold3,840.00(D10*5)/12
        Semi-precious7.50[(D5+3)/2]*14.5
        Platinum4,160.00(D10*5)/13




        Truesilver8,064.00(D10*5)/25

        d=sp

        Input, thoughts are all welcome.

        ~Jeffery~


        Group: DQ-RULES Message: 1801 From: Christopher Cole Date: 3/13/2015
        Subject: Re: Minin
        D10 means the 10-sided die. The D is gaming shorthand for Die. Elsewhere you might see something along the lines of 2D10+3 which means "roll 2 10-sided dice, total the amount and add 3 to that total:
        Chris Cole
        The World's Tallest Dwarf
         

        From: "Ian Wood dawnhaven@xtra.co.nz [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: "DQ-RULES@yahoogroups.com" <DQ-RULES@yahoogroups.com>
        Sent: Thursday, March 12, 2015 10:00 PM
        Subject: Re: [DQ-RULES] Minin

         
        interesting table, although i am not sure what 'd' stands for.
        D10? sp?
        A D10 would be kinda cool as the purity of these vary a lot in the real world.

        having written that, is there any thought to adding a quasi magical element to it, such as timing.
        By this i mean that truesilver mined on the full moon is better than stuff torn from the living earth on any other form of moon.
        Or may be Diamonds on a blue moon. 

        this means that a PC cannot find the mother lode and just milk it till it runs out, which will wreck the economy at the same time.
        Bakers are the only people to make money out of gold rushes - nasty little hobbitses.

        I have been looking at this for very rare herbs, they arent just hard to find, they arent available to be found most of the time:
         - cannot be cultivated to have the true properties of the herb
         - will yield the good stuff D100 years after the previous crop
         - requires other plants to be in flower or insects present at the time of flowering (D100 years and a wide variety of biota)
         - one plant only yields the good stuff once.

        just me thinking at my computer,
        Ian


        From: "igmod@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: DQ-RULES@yahoogroups.com
        Sent: Friday, 13 March 2015 3:16 PM
        Subject: [DQ-RULES] Minin

         
        This is actually a continuation of a thread from long ago about mining. 

        The values are based on a document about DQ pricing.  The carats/oz/ton are based on RW data.  Somewhere there is a skill on mining that I'll dig up and put together with this table.
        Gemsd per caratcarats/ton
        MetalsValue(d)/lboz/ton/yr
        Diamond108.00(D5+3)/2
        Iron1.36(D10*5)*235
        Ruby90.00[(D5+3)/2]*1.2
        Copper4.40(D10*5)*73
        Emerald72.00[(D5+3)/2]*1.5
        Lead1.00(D10*5)*320
        Sapphire72.00[(D5+3)/2]*1.5
        Tin1.12(D10*5)*285
        Jade39.00[(D5+3)/2]*2.75
        Other base.80(D10*5)*400
        Opal16.50[(D5+3)/2]*6.5
        Silver320.00D10*5
        Amber18.00[(D5+3)/2]*6
        Gold3,840.00(D10*5)/12
        Semi-precious7.50[(D5+3)/2]*14.5
        Platinum4,160.00(D10*5)/13




        Truesilver8,064.00(D10*5)/25

        d=sp

        Input, thoughts are all welcome.

        ~Jeffery~




        Group: DQ-RULES Message: 1802 From: Andreas Davour Date: 3/13/2015
        Subject: Re: Minin
        Oh! I love that idea of truesilver being better if mined under a full moon. Must have missed that if it's in the book, and otherwise it's just a great idea with story potential! Love it.

        /andreas
         
        --
        "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father


        From: "Ian Wood dawnhaven@xtra.co.nz [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: "DQ-RULES@yahoogroups.com" <DQ-RULES@yahoogroups.com>
        Sent: Friday, March 13, 2015 6:00 AM
        Subject: Re: [DQ-RULES] Minin



        interesting table, although i am not sure what 'd' stands for.
        D10? sp?
        A D10 would be kinda cool as the purity of these vary a lot in the real world.

        having written that, is there any thought to adding a quasi magical element to it, such as timing.
        By this i mean that truesilver mined on the full moon is better than stuff torn from the living earth on any other form of moon.
        Or may be Diamonds on a blue moon. 

        this means that a PC cannot find the mother lode and just milk it till it runs out, which will wreck the economy at the same time.
        Bakers are the only people to make money out of gold rushes - nasty little hobbitses.

        I have been looking at this for very rare herbs, they arent just hard to find, they arent available to be found most of the time:
         - cannot be cultivated to have the true properties of the herb
         - will yield the good stuff D100 years after the previous crop
         - requires other plants to be in flower or insects present at the time of flowering (D100 years and a wide variety of biota)
         - one plant only yields the good stuff once.

        just me thinking at my computer,
        Ian


        From: "igmod@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: DQ-RULES@yahoogroups.com
        Sent: Friday, 13 March 2015 3:16 PM
        Subject: [DQ-RULES] Minin

         
        This is actually a continuation of a thread from long ago about mining. 

        The values are based on a document about DQ pricing.  The carats/oz/ton are based on RW data.  Somewhere there is a skill on mining that I'll dig up and put together with this table.
        Gemsd per caratcarats/ton
        MetalsValue(d)/lboz/ton/yr
        Diamond108.00(D5+3)/2
        Iron1.36(D10*5)*235
        Ruby90.00[(D5+3)/2]*1.2
        Copper4.40(D10*5)*73
        Emerald72.00[(D5+3)/2]*1.5
        Lead1.00(D10*5)*320
        Sapphire72.00[(D5+3)/2]*1.5
        Tin1.12(D10*5)*285
        Jade39.00[(D5+3)/2]*2.75
        Other base.80(D10*5)*400
        Opal16.50[(D5+3)/2]*6.5
        Silver320.00D10*5
        Amber18.00[(D5+3)/2]*6
        Gold3,840.00(D10*5)/12
        Semi-precious7.50[(D5+3)/2]*14.5
        Platinum4,160.00(D10*5)/13




        Truesilver8,064.00(D10*5)/25

        d=sp

        Input, thoughts are all welcome.

        ~Jeffery~






        Group: DQ-RULES Message: 1803 From: arielifan Date: 3/13/2015
        Subject: Re: Minin
        The World's Tallest Dwarf is correct.  Small "d" is the historical designation of pennies.
        I hadn't considered timing, nor had I thought of "star" metal.  When I put everything together I'll put in a mention for the them.
         
        ~Jeffery~


        From: "Christopher Cole gruundehn@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: DQ-RULES@yahoogroups.com
        Sent: Friday, March 13, 2015 12:54:51 AM
        Subject: Re: [DQ-RULES] Minin




        D10 means the 10-sided die. The D is gaming shorthand for Die. Elsewhere you might see something along the lines of 2D10+3 which means "roll 2 10-sided dice, total the amount and add 3 to that total:
        Chris Cole
        The World's Tallest Dwarf
         

        From: "Ian Wood dawnhaven@xtra.co.nz [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: "DQ-RULES@yahoogroups.com" <DQ-RULES@yahoogroups.com>
        Sent: Thursday, March 12, 2015 10:00 PM
        Subject: Re: [DQ-RULES] Minin

         

        interesting table, although i am not sure what 'd' stands for.
        D10? sp?
        A D10 would be kinda cool as the purity of these vary a lot in the real world.

        having written that, is there any thought to adding a quasi magical element to it, such as timing.
        By this i mean that truesilver mined on the full moon is better than stuff torn from the living earth on any other form of moon.
        Or may be Diamonds on a blue moon. 

        this means that a PC cannot find the mother lode and just milk it till it runs out, which will wreck the economy at the same time.
        Bakers are the only people to make money out of gold rushes - nasty little hobbitses.

        I have been looking at this for very rare herbs, they arent just hard to find, they arent available to be found most of the time:
         - cannot be cultivated to have the true properties of the herb
         - will yield the good stuff D100 years after the previous crop
         - requires other plants to be in flower or insects present at the time of flowering (D100 years and a wide variety of biota)
         - one plant only yields the good stuff once.

        just me thinking at my computer,
        Ian


        From: "igmod@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: DQ-RULES@yahoogroups.com
        Sent: Friday, 13 March 2015 3:16 PM
        Subject: [DQ-RULES] Minin

         


        This is actually a continuation of a thread from long ago about mining. 

        The values are based on a document about DQ pricing.  The carats/oz/ton are based on RW data.  Somewhere there is a skill on mining that I'll dig up and put together with this table.
        Gems d per carat carats/ton
        Metals Value(d)/lb oz/ton/yr
        Diamond 108.00 (D5+3)/2
        Iron 1.36 (D10*5)*235
        Ruby 90.00 [(D5+3)/2]*1.2
        Copper 4.40 (D10*5)*73
        Emerald 72.00 [(D5+3)/2]*1.5
        Lead 1.00 (D10*5)*320
        Sapphire 72.00 [(D5+3)/2]*1.5
        Tin 1.12 (D10*5)*285
        Jade 39.00 [(D5+3)/2]*2.75
        Other base .80 (D10*5)*400
        Opal 16.50 [(D5+3)/2]*6.5
        Silver 320.00 D10*5
        Amber 18.00 [(D5+3)/2]*6
        Gold 3,840.00 (D10*5)/12
        Semi-precious 7.50 [(D5+3)/2]*14.5
        Platinum 4,160.00 (D10*5)/13




        Truesilver 8,064.00 (D10*5)/25

        d=sp

        Input, thoughts are all welcome.

        ~Jeffery~









        Group: DQ-RULES Message: 1804 From: DQ-RULES@yahoogroups.com Date: 3/13/2015
        Subject: New file uploaded to DQ-RULES
        Hello,


        This email message is a notification to let you know that
        a file has been uploaded to the Files area of the DQ-RULES
        group.


        File : /Mining Prospectator.pdf
        Uploaded by : arielifan <igmod@comcast.net>
        Description : A version of Miner/Prospector


        You can access this file at the URL:
        https://groups.yahoo.com/neo/groups/DQ-RULES/files/Mining%20Prospectator.pdf


        To learn more about file sharing for your group, please visit:
        https://help.yahoo.com/kb/index?page=content&y=PROD_GRPS&locale=en_US&id=SLN15398


        Regards,


        arielifan <igmod@comcast.net>
        Group: DQ-RULES Message: 1805 From: arielifan Date: 3/13/2015
        Subject: Mining/Prospector skill

        I've uploaded a document to the file section for a Mining/Prospector skill.  Input, suggestions, etc. will be appreciated.


        ~Jeffery~

        Group: DQ-RULES Message: 1806 From: arielifan Date: 3/14/2015
        Subject: Magical Plants

        I'm working on a collection of magical plants to add to Arcane Wisdom's herbs.  I have the Enchanted Wood's plants and Christopher Dargan's selection of magical plants.


        Anyone have any others?


        I'll probably sort through old Dragon magazines and modules to add to the list.


        ~Jeffery~




        Group: DQ-RULES Message: 1807 From: DQ-RULES@yahoogroups.com Date: 8/7/2016
        Subject: New file uploaded to DQ-RULES
        Hello,


        This email message is a notification to let you know that
        a file has been uploaded to the Files area of the DQ-RULES
        group.


        File : /drafts/DQ_Book5.docx
        Uploaded by : lonny_eckert <leckart4@comcast.net>
        Description : Priest skill which is more of a direct port of AD&D 3.5 rules


        You can access this file at the URL:
        https://groups.yahoo.com/neo/groups/DQ-RULES/files/drafts/DQ_Book5.docx


        To learn more about file sharing for your group, please visit:
        https://help.yahoo.com/kb/index?page=content&y=PROD_GRPS&locale=en_US&id=SLN15398


        Regards,


        lonny_eckert <leckart4@comcast.net>
        Group: DQ-RULES Message: 1808 From: lonny_eckert Date: 8/7/2016
        Subject: Re: New file uploaded to DQ-RULES

        This is something I had been working on the past few weeks.  I use the Greyhawk campaign setting and was looking for a more direct port of AD&D 3.5 rules on priests.


        Not sure how useful you all will find it and some more topics need to be worked out.  In particular Magic Resistance and Priest Skill costs.  Topics that need work are in red (excepting section headers of course).

        Group: DQ-RULES Message: 1809 From: darkislephil Date: 9/26/2016
        Subject: DragonQuest Blog

        For a little while I've been collecting some of my own thoughts down about various parts of the DQ system and decided I would throw some up on a blog to share with other DQ players.  I welcome comments both there and here.


        Musings on DragonQuest

         


        Group: DQ-RULES Message: 1810 From: ryumaou@sbcglobal.net Date: 9/28/2016
        Subject: Rules\Guide for converting AD&D monsters to DragonQuest

        I tried to send this yesterday and, even though I get the emailed digest daily, Yahoo Groups was saying that I'm not a member of this group, so forgive me if you all see this twice!


        I seem to recall that someone had a guide or a set of formulas for converting old Dungeons and Dragons monsters to DragonQuest stats, but I can't seem to find them.  I was going through a bunch of my old AD&D material, before I sell it all since I haven't played in many years, and thought it might be fun to convert some of the monsters there to an expanded DragonQuest bestiary. 

        Barring that, has anyone ever seen DragonQuest creatures like either the aspis from the Slave Lords series of AD&D modules, or the yuan-ti, from one of the later AD&D monster manuals or compilations?


        Either way, thanks!

        Jim


        Group: DQ-RULES Message: 1811 From: arielifan Date: 9/28/2016
        Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
        There is an enlarged beastiary in the files.  Not D&D, or only a few, but a lot of normal and mythical ones.  I've dug up every DQ monster I could find added in adventures not only produced by DQ, but other DQ sites.  There is a fairly easy way to translate, just compare D&D monsters with DQ ones.

        ~Jeffery~


        From: "ryumaou@sbcglobal.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: DQ-RULES@yahoogroups.com
        Sent: Wednesday, September 28, 2016 7:35:13 AM
        Subject: [DQ-RULES] Rules\Guide for converting AD&D monsters to DragonQuest



        I tried to send this yesterday and, even though I get the emailed digest daily, Yahoo Groups was saying that I'm not a member of this group, so forgive me if you all see this twice!


        I seem to recall that someone had a guide or a set of formulas for converting old Dungeons and Dragons monsters to DragonQuest stats, but I can't seem to find them.  I was going through a bunch of my old AD&D material, before I sell it all since I haven't played in many years, and thought it might be fun to convert some of the monsters there to an expanded DragonQuest bestiary. 

        Barring that, has anyone ever seen DragonQuest creatures like either the aspis from the Slave Lords series of AD&D modules, or the yuan-ti, from one of the later AD&D monster manuals or compilations?


        Either way, thanks!

        Jim





        Group: DQ-RULES Message: 1812 From: lonny_eckert Date: 9/28/2016
        Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
        Jim,

        We have worked up some new monster and reworked others.  You are welcome to join us on the GMs list.  I can provide you with a list and a few of the reworked monsters.

        Some want to save for the adventure we are working on so they remain a mystery to players.

        If I recall correctly, there may have been some conversion guidance in the Thieves World product?


        From: "ryumaou@sbcglobal.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
        To: DQ-RULES@yahoogroups.com
        Sent: Wednesday, September 28, 2016 10:35:13 AM
        Subject: [DQ-RULES] Rules\Guide for converting AD&D monsters to DragonQuest

         


        I tried to send this yesterday and, even though I get the emailed digest daily, Yahoo Groups was saying that I'm not a member of this group, so forgive me if you all see this twice!


        I seem to recall that someone had a guide or a set of formulas for converting old Dungeons and Dragons monsters to DragonQuest stats, but I can't seem to find them.  I was going through a bunch of my old AD&D material, before I sell it all since I haven't played in many years, and thought it might be fun to convert some of the monsters there to an expanded DragonQuest bestiary. 

        Barring that, has anyone ever seen DragonQuest creatures like either the aspis from the Slave Lords series of AD&D modules, or the yuan-ti, from one of the later AD&D monster manuals or compilations?


        Either way, thanks!


        Jim