Messages in DQ-RULES group. Page 37 of 40.

Group: DQ-RULES Message: 1813 From: arielifan Date: 9/28/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
Group: DQ-RULES Message: 1814 From: Michael Wright Date: 9/28/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
Group: DQ-RULES Message: 1815 From: Jeffrey Vandine Date: 9/28/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
Group: DQ-RULES Message: 1816 From: J. K. Hoffman Date: 9/29/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
Group: DQ-RULES Message: 1817 From: J. K. Hoffman Date: 9/29/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
Group: DQ-RULES Message: 1818 From: Thierry Maire Date: 9/29/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
Group: DQ-RULES Message: 1819 From: John_Rauchert Date: 9/29/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
Group: DQ-RULES Message: 1820 From: darkislephil Date: 3/8/2017
Subject: New Blog Post: Mapping with Master Hexes
Group: DQ-RULES Message: 1821 From: arielifan Date: 3/8/2017
Subject: Re: New Blog Post: Mapping with Master Hexes
Group: DQ-RULES Message: 1822 From: darkislephil Date: 3/11/2017
Subject: Re: New Blog Post: Mapping with Master Hexes
Group: DQ-RULES Message: 1823 From: arielifan Date: 3/11/2017
Subject: Re: New Blog Post: Mapping with Master Hexes
Group: DQ-RULES Message: 1824 From: darkislephil Date: 3/12/2017
Subject: Re: New Blog Post: Mapping with Master Hexes
Group: DQ-RULES Message: 1825 From: stauron Date: 3/19/2018
Subject: Dragonquestfiles group
Group: DQ-RULES Message: 1826 From: shockleemj Date: 3/19/2018
Subject: Re: Dragonquestfiles group
Group: DQ-RULES Message: 1827 From: stauron Date: 3/19/2018
Subject: Re: Dragonquestfiles group
Group: DQ-RULES Message: 1828 From: John_Rauchert Date: 3/19/2018
Subject: Re: Dragonquestfiles group
Group: DQ-RULES Message: 1829 From: stauron Date: 3/19/2018
Subject: Re: Dragonquestfiles group
Group: DQ-RULES Message: 1830 From: stauron Date: 3/19/2018
Subject: Using more than one college.
Group: DQ-RULES Message: 1831 From: Martin Gallo Date: 3/19/2018
Subject: Re: Using more than one college.
Group: DQ-RULES Message: 1832 From: Ian Wood Date: 3/19/2018
Subject: Re: Using more than one college.
Group: DQ-RULES Message: 1833 From: Jeffery McGonagill Date: 3/19/2018
Subject: Re: Using more than one college.
Group: DQ-RULES Message: 1834 From: stauron Date: 3/19/2018
Subject: Re: Using more than one college.
Group: DQ-RULES Message: 1835 From: Ian Wood Date: 3/19/2018
Subject: Re: Using more than one college.
Group: DQ-RULES Message: 1836 From: Jeffery McGonagill Date: 3/19/2018
Subject: Re: Using more than one college.
Group: DQ-RULES Message: 1837 From: leckart4 Date: 3/20/2018
Subject: Re: Using more than one college.
Group: DQ-RULES Message: 1838 From: danieldiasr Date: 3/20/2018
Subject: About this group
Group: DQ-RULES Message: 1839 From: Kyle Hall Date: 3/20/2018
Subject: Re: About this group
Group: DQ-RULES Message: 1840 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 3/21/2018
Subject: Re: About this group
Group: DQ-RULES Message: 1841 From: Kyle Hall Date: 3/21/2018
Subject: Re: About this group
Group: DQ-RULES Message: 1842 From: Jeffery McGonagill Date: 3/21/2018
Subject: Re: About this group
Group: DQ-RULES Message: 1843 From: stauron Date: 3/21/2018
Subject: Re: About this group
Group: DQ-RULES Message: 1844 From: lonny ECKERT Date: 3/21/2018
Subject: Re: About this group
Group: DQ-RULES Message: 1845 From: danieldiasr Date: 3/21/2018
Subject: Re: About this group
Group: DQ-RULES Message: 1846 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 3/22/2018
Subject: Re: About this group
Group: DQ-RULES Message: 1847 From: Thierry Maire Date: 3/25/2018
Subject: Re: About this group
Group: DQ-RULES Message: 1848 From: stauron Date: 4/10/2018
Subject: Persuasion skill
Group: DQ-RULES Message: 1849 From: Gabriel Martinez Date: 4/10/2018
Subject: Re: Persuasion skill
Group: DQ-RULES Message: 1850 From: stauron Date: 4/10/2018
Subject: Re: Persuasion skill
Group: DQ-RULES Message: 1851 From: Jeffery McGonagill Date: 4/10/2018
Subject: Re: Persuasion skill
Group: DQ-RULES Message: 1852 From: Jeffery McGonagill Date: 4/10/2018
Subject: Re: Persuasion skill
Group: DQ-RULES Message: 1853 From: stauron Date: 4/10/2018
Subject: Re: Persuasion skill
Group: DQ-RULES Message: 1854 From: stauron Date: 4/10/2018
Subject: Re: Persuasion skill
Group: DQ-RULES Message: 1855 From: Jeffery McGonagill Date: 4/10/2018
Subject: Re: Persuasion skill
Group: DQ-RULES Message: 1856 From: Jeffery McGonagill Date: 4/10/2018
Subject: Re: Persuasion skill
Group: DQ-RULES Message: 1857 From: stauron Date: 4/11/2018
Subject: Re: Persuasion skill
Group: DQ-RULES Message: 1858 From: leckart4 Date: 4/11/2018
Subject: Re: Persuasion skill
Group: DQ-RULES Message: 1859 From: ryumaou@sbcglobal.net Date: 6/8/2018
Subject: Lich?
Group: DQ-RULES Message: 1860 From: Jeffery McGonagill Date: 6/8/2018
Subject: Re: Lich?
Group: DQ-RULES Message: 1861 From: ryumaou@sbcglobal.net Date: 6/8/2018
Subject: Re: Lich?
Group: DQ-RULES Message: 1862 From: christopherdargan Date: 6/12/2018
Subject: Re: Lich?



Group: DQ-RULES Message: 1813 From: arielifan Date: 9/28/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
There are only a few monsters for DQ based on Thieves World, not a translator between D&D and DQ.

~Jeffery~
Group: DQ-RULES Message: 1814 From: Michael Wright Date: 9/28/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
you recal correctly dragonquest was catered for in thievesworld
 
Lefty's Gentleman's Guns
0477 564 046



From: "leckart4@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
To: DQ-RULES@yahoogroups.com
Sent: Thursday, September 29, 2016 1:28 AM
Subject: Re: [DQ-RULES] Rules\Guide for converting AD&D monsters to DragonQuest

 
Jim,

We have worked up some new monster and reworked others.  You are welcome to join us on the GMs list.  I can provide you with a list and a few of the reworked monsters.

Some want to save for the adventure we are working on so they remain a mystery to players.

If I recall correctly, there may have been some conversion guidance in the Thieves World product?


From: "ryumaou@sbcglobal.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
To: DQ-RULES@yahoogroups.com
Sent: Wednesday, September 28, 2016 10:35:13 AM
Subject: [DQ-RULES] Rules\Guide for converting AD&D monsters to DragonQuest

 

I tried to send this yesterday and, even though I get the emailed digest daily, Yahoo Groups was saying that I'm not a member of this group, so forgive me if you all see this twice!

I seem to recall that someone had a guide or a set of formulas for converting old Dungeons and Dragons monsters to DragonQuest stats, but I can't seem to find them.  I was going through a bunch of my old AD&D material, before I sell it all since I haven't played in many years, and thought it might be fun to convert some of the monsters there to an expanded DragonQuest bestiary. 
Barring that, has anyone ever seen DragonQuest creatures like either the aspis from the Slave Lords series of AD&D modules, or the yuan-ti, from one of the later AD&D monster manuals or compilations?

Either way, thanks!

Jim





Group: DQ-RULES Message: 1815 From: Jeffrey Vandine Date: 9/28/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
There weren't any conversion factors though.  Just a few monsters unique (and lots of characters from the books) to Thieves World that were given in DQ stats (as well as TFT stats, and a number of other game systems that escape me off the top of my head).  Still, one of those other systems was AD&D, so you could see how the unique monsters and characters looked compared to each other and maybe G2 out a system...



From: "Michael Wright horus67_1999@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com>
To: "DQ-RULES@yahoogroups.com" <DQ-RULES@yahoogroups.com>
Sent: Wednesday, September 28, 2016 2:01 PM
Subject: Re: [DQ-RULES] Rules\Guide for converting AD&D monsters to DragonQuest

 
you recal correctly dragonquest was catered for in thievesworld
 
Lefty's Gentleman's Guns
0477 564 046



From: "leckart4@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
To: DQ-RULES@yahoogroups.com
Sent: Thursday, September 29, 2016 1:28 AM
Subject: Re: [DQ-RULES] Rules\Guide for converting AD&D monsters to DragonQuest

 
Jim,

We have worked up some new monster and reworked others.  You are welcome to join us on the GMs list.  I can provide you with a list and a few of the reworked monsters.

Some want to save for the adventure we are working on so they remain a mystery to players.

If I recall correctly, there may have been some conversion guidance in the Thieves World product?


From: "ryumaou@sbcglobal.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
To: DQ-RULES@yahoogroups.com
Sent: Wednesday, September 28, 2016 10:35:13 AM
Subject: [DQ-RULES] Rules\Guide for converting AD&D monsters to DragonQuest

 

I tried to send this yesterday and, even though I get the emailed digest daily, Yahoo Groups was saying that I'm not a member of this group, so forgive me if you all see this twice!

I seem to recall that someone had a guide or a set of formulas for converting old Dungeons and Dragons monsters to DragonQuest stats, but I can't seem to find them.  I was going through a bunch of my old AD&D material, before I sell it all since I haven't played in many years, and thought it might be fun to convert some of the monsters there to an expanded DragonQuest bestiary. 
Barring that, has anyone ever seen DragonQuest creatures like either the aspis from the Slave Lords series of AD&D modules, or the yuan-ti, from one of the later AD&D monster manuals or compilations?

Either way, thanks!

Jim







Group: DQ-RULES Message: 1816 From: J. K. Hoffman Date: 9/29/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
On 9/29/2016 4:50 AM,
________________________________________________________________________
1b. Re: Rules\Guide for converting AD&D monsters to DragonQuest
    Posted by:  igmod@comcast.net arielifan
    Date: Wed Sep 28, 2016 8:16 am ((PDT))

There is an enlarged beastiary in the files. Not D&D, or only a few, but a lot of normal and mythical ones. I've dug up every DQ monster I could find added in adventures not only produced by DQ, but other DQ sites. There is a fairly easy way to translate, just compare D&D monsters with DQ ones. 

~Jeffery~ 

Yes, I found that and may try to use that as a guide to convert some of the other monsters, as you and others have suggested.
I also found a reference to a cross-over module, The Shattered Statue, that had a few creatures in both D&D and DQ stats that I hope will provide some guidance.  And, again as others have mentioned, I may be remembering the Thieves World crossover stats, but not as they actually were.  I tend to remember everything related to DQ with a little bit of favorable nostalgia, since I haven't played in years.  Maybe when we all finally get to retirement homes, there'll be time enough for us all to game all day long!

In any case, I'll check all the resources suggested and see what I can come up with, then, of course, I'll share it.

Thanks again!
Jim


Group: DQ-RULES Message: 1817 From: J. K. Hoffman Date: 9/29/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
On 9/29/2016 4:50 AM,
________________________________________________________________________
1c. Re: Rules\Guide for converting AD&D monsters to DragonQuest
    Posted by:  leckart4@comcast.net lonny_eckert
    Date: Wed Sep 28, 2016 8:28 am ((PDT))

Jim, 

We have worked up some new monster and reworked others. You are welcome to join us on the GMs list. I can provide you with a list and a few of the reworked monsters. 

Some want to save for the adventure we are working on so they remain a mystery to players. 

If I recall correctly, there may have been some conversion guidance in the Thieves World product? 

Lonny,

I'll definitely join that group, even though I haven't played in years.  And, as I mentioned, I found some possible resources that will help in the conversion.  Either way, whatever I eventually create, I will definitely share. 

Thank you for the help, and suggestions,
Jim

Group: DQ-RULES Message: 1818 From: Thierry Maire Date: 9/29/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
Hello DQuester,

Sorry for my bad English, I'm french DQ player (and Master) since the creation of the game. In France there's 2-3 modules for the game... in french unfortunately. If you want it I can send it to the group.
Personnaly, I've done some modification to the rule and a lot of scenario. Some are on word version, always in French. I can send it to if you're french users.

Thy.


Le Jeudi 29 septembre 2016 13h17, "'J. K. Hoffman' ryumaou@sbcglobal.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> a écrit :




On 9/29/2016 4:50 AM,
________________________________________________________________________
1c. Re: Rules\Guide for converting AD&D monsters to DragonQuest
    Posted by:  leckart4@comcast.net lonny_eckert
    Date: Wed Sep 28, 2016 8:28 am ((PDT))

Jim, 

We have worked up some new monster and reworked others. You are welcome to join us on the GMs list. I can provide you with a list and a few of the reworked monsters. 

Some want to save for the adventure we are working on so they remain a mystery to players. 

If I recall correctly, there may have been some conversion guidance in the Thieves World product? 
Lonny,
I'll definitely join that group, even though I haven't played in years.  And, as I mentioned, I found some possible resources that will help in the conversion.  Either way, whatever I eventually create, I will definitely share. 
Thank you for the help, and suggestions,
Jim




Group: DQ-RULES Message: 1819 From: John_Rauchert Date: 9/29/2016
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest
The more DQ content the better.

We can post the original files in French in the DQN-List Archives and may be do some sort of translation.

I doubt my high school French will be sufficient, but that and Google Translate with the help of dictionaries and any bi-lingual speakers on the group we should be able to get fairly close.

JohnR, co-moderator DQ-Rules and DQN-List
Group: DQ-RULES Message: 1820 From: darkislephil Date: 3/8/2017
Subject: New Blog Post: Mapping with Master Hexes
Not DQ specific but may be of interest to some.

Blog Post
Group: DQ-RULES Message: 1821 From: arielifan Date: 3/8/2017
Subject: Re: New Blog Post: Mapping with Master Hexes
Any suggestions of how to type the terrain of mapping Master Hexes?

~Jeffery~


From: "phergus@gmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com>
To: DQ-RULES@yahoogroups.com
Sent: Wednesday, March 8, 2017 3:03:00 PM
Subject: [DQ-RULES] New Blog Post:  Mapping with Master Hexes



Not DQ specific but may be of interest to some.

Blog Post


Group: DQ-RULES Message: 1822 From: darkislephil Date: 3/11/2017
Subject: Re: New Blog Post: Mapping with Master Hexes
A lot of this depends on if you are using a mapping tool that does a single type in a hex or if you are free-handing it in a drawing tool of some type.

For doing it with Gimp or some other paint package the only suggestions I've seen, and that makes sense to me, are these:

Whether it is a broad mix of terrain dispersed over the whole hex or mostly a single type, take whatever is the predominant type and us it for the master hex.

If there is a clear split - as in along a coast line - echo that in the master hex.

Have you seen other methodologies?

  Phil
Group: DQ-RULES Message: 1823 From: arielifan Date: 3/11/2017
Subject: Re: New Blog Post: Mapping with Master Hexes
I use ADC2 to terrain map.  But mapping a mega hex is a hard time for me to map in a reasonable (ex: FoA) way.

I know of AD&D (1st?) edition that has DR mapping table, and I did find a website that would autofill out a megahex, but has disappeared.

~Jeffery~



From: "phergus@gmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com>
To: DQ-RULES@yahoogroups.com
Sent: Saturday, March 11, 2017 5:16:00 AM
Subject: Re: [DQ-RULES] New Blog Post:  Mapping with Master Hexes



A lot of this depends on if you are using a mapping tool that does a single type in a hex or if you are free-handing it in a drawing tool of some type.

For doing it with Gimp or some other paint package the only suggestions I've seen, and that makes sense to me, are these:

Whether it is a broad mix of terrain dispersed over the whole hex or mostly a single type, take whatever is the predominant type and us it for the master hex.

If there is a clear split - as in along a coast line - echo that in the master hex.

Have you seen other methodologies?

  Phil


Group: DQ-RULES Message: 1824 From: darkislephil Date: 3/12/2017
Subject: Re: New Blog Post: Mapping with Master Hexes
I think I recall a tool for filling out a mega-hex as well.  It's been years though.  Probably time to do some more searching of what is still out there.
Group: DQ-RULES Message: 1825 From: stauron Date: 3/19/2018
Subject: Dragonquestfiles group

Anyone a member of DQfiles?  I'd like to join, but can't seem to get their attention...


just started up a new gaming group and wanted to have options for them to read resources and get familiar with our beloved game system.


Thanks,


Jeff

Group: DQ-RULES Message: 1826 From: shockleemj Date: 3/19/2018
Subject: Re: Dragonquestfiles group
This group is not very active, which might be the reason for the lack of response.

Mark
Group: DQ-RULES Message: 1827 From: stauron Date: 3/19/2018
Subject: Re: Dragonquestfiles group
Thanks, I noticed that.  Just exploring all my options. 
Group: DQ-RULES Message: 1828 From: John_Rauchert Date: 3/19/2018
Subject: Re: Dragonquestfiles group
The Dragonquestfiles only really contains a version of the Bantam Edition of 2nd Edition.  There is a version of this edition under the Files area of the dqn-list group (plus just about every published bit of DQ material).

John R, Co-Moderator DQ-Rules & DQN-List
Group: DQ-RULES Message: 1829 From: stauron Date: 3/19/2018
Subject: Re: Dragonquestfiles group
Oh, great, thanks!  
Group: DQ-RULES Message: 1830 From: stauron Date: 3/19/2018
Subject: Using more than one college.

I have looked high and also low for a discussion about either an archmage or a skill to use more than one college.  


Two questions:

1) is there a thread or doc about it?

2) have you tried it? 

3) (bonus) Do you recommend it?


New player in my campaign from D&D world that is trying to manipulate the system...


Thanks in advance.

Group: DQ-RULES Message: 1831 From: Martin Gallo Date: 3/19/2018
Subject: Re: Using more than one college.
1) Probably,

2) Yes, once. It was a disaster. The character could accomplish nothing and fell behind the power curve.

3) No.

Ancillary opinion: There is an article in one of the Dragon Magazines called The Warrior Option (or something similar) that I also recommend not using. It might work when introducing a new character into an ongoing campaign but it really imbalances things if the rest of the party is playing by the rules.


On Mar 19, 2018, at 6:31 PM, stauron@yahoo.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:



I have looked high and also low for a discussion about either an archmage or a skill to use more than one college.  


Two questions:

1) is there a thread or doc about it?

2) have you tried it? 

3) (bonus) Do you recommend it?


New player in my campaign from D&D world that is trying to manipulate the system...


Thanks in advance.




Group: DQ-RULES Message: 1832 From: Ian Wood Date: 3/19/2018
Subject: Re: Using more than one college.

As per the standard rules, I do not know of a mechanism for a PC to have more than one college.

You have to choose either no college or one college.

We tend to allow PCs to eventually learn out of college spells, normally as reward for a mission. Often from a demon ;-)

 

The rules were originally intended, iirc, for up to 6 months of play.

You can teach a spell if you know it at Rank 6.

Minor devils have all spells and ritual in their college at rank 5

Demons are at Rank 10

Named demons are at rank 15 (some are at 20)

Dragons are at Rank 20.

 

Which kind of shows where the players should be – not very powerful.

 

I have introduced a few variations:

I use the ‘advantage/disadvantage’ rules from ADD E5 and don’t have modifiers – this quickens combat and stops players trying ot over game the system.

 

Casting normally requires one minute or ten seconds (prepare for one 5 second pulse, cast in the second).

I changed this so that a Quickcast can be made in one 5 second pulse, at Disadvantage.

Normal cast is normal

Focussed cast takes two pulses of preparation and one cast for Advantage. (this is like the snap fire, shoot and aimed fire with bows).

This system rewards high BC spells and makes low Base Change spells castable (but takes longer).

Taking a minute means you cannot backfire. Taking 5 minutes means no backfire and at Advantage. This makes players choose between quick or more likely. Some times you cannot stop for five minutes. Other times you want the ‘Opening’ spell to work first time (and not have to pay the Fatigue for several failures).

Oh, I also raised the backfire to 80+Rank rather than 30/40 over Cast Chance, as being blind is less enjoyable than a computer without a screen.

 

Best, Ian

 

From: DQ-RULES@yahoogroups.com [mailto:DQ-RULES@yahoogroups.com]
Sent: Tuesday, 20 March 2018 12:31 p.m.
To: DQ-RULES@yahoogroups.com
Subject: [DQ-RULES] Using more than one college.

 

 

I have looked high and also low for a discussion about either an archmage or a skill to use more than one college.  

 

Two questions:

1) is there a thread or doc about it?

2) have you tried it? 

3) (bonus) Do you recommend it?

 

New player in my campaign from D&D world that is trying to manipulate the system...

 

Thanks in advance.

Group: DQ-RULES Message: 1833 From: Jeffery McGonagill Date: 3/19/2018
Subject: Re: Using more than one college.

I'm experimenting with a means to do that.  Characters uses a Ritual of Purification (32.2) to move between one college to another they have learned.  It also needs a focus: orb, staff, scepter or rod (akin to Runic Q-2.)  Also can't learn opposite colleges (Thaumaturgies vs. Enties, Air vs. Earth, Water vs. Fire, etc.)


~Jeffery~


On March 19, 2018 at 4:31 PM "stauron@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

I have looked high and also low for a discussion about either an archmage or a skill to use more than one college.  


Two questions:

1) is there a thread or doc about it?

2) have you tried it? 

3) (bonus) Do you recommend it?


New player in my campaign from D&D world that is trying to manipulate the system...


Thanks in advance.

Group: DQ-RULES Message: 1834 From: stauron Date: 3/19/2018
Subject: Re: Using more than one college.
Great feedback.  

I was thinking something along the lines of merc/adventurer/hero for 1/2/3 colleges.

Adding willpower and casting penalties/requirements.

I like the advantage/disadvantage angle.  I think I'll try to work that in regardless of the multi college results.

Group: DQ-RULES Message: 1835 From: Ian Wood Date: 3/19/2018
Subject: Re: Using more than one college.

Cool idea.

 

A few notes, if you are new to DQ.

DQ was written by wargammers.

There are lots of tables. These are great if you love pseudo-realism over speed and ease of play, especially at 10 pm.

Beginning PCs fail a lot. Lots of failed spell casts and attacks.

So the amount of damage per minute is not 12 x weapon damage or 6 times spell damage.

This means the opposition has to fail often as well.

 

Most people I know prefer to hit often, even if not for very much damage (AD&D E5 is an example of how to do combat, even if I hate how it limits PCs to Classes) as spending five minutes of furious reading, calculating and dice rolling to achieve zero is annoying (Harnmaster and Renegade Legion are examples of what to avoid).

 

The DQ guild in Auckland New Zealand has moved away from EP/death to EP for characterisation and player involvement (read enjoyment by the other players). This means the journey can be more fun and gain more EP than the combat at the end. And let’s be honest, the name of the game involves ‘quest’ not ‘slaughter’. No one said we have to ‘find’ the dragon.

The other thing we have found is that limits on raising EN and FT can be bad for long games. It becomes more fun when you can take a gentle love tap for 30 EN (without needing special spells, armour, items and healing potions).

 

I hope you continue to enjoy DQ, I have for 30+ years

Ian

 

From: DQ-RULES@yahoogroups.com [mailto:DQ-RULES@yahoogroups.com]
Sent: Tuesday, 20 March 2018 2:39 p.m.
To: DQ-RULES@yahoogroups.com
Subject: [DQ-RULES] Re: Using more than one college.

 

 

Great feedback.  

 

I was thinking something along the lines of merc/adventurer/hero for 1/2/3 colleges.

 

Adding willpower and casting penalties/requirements.

 

I like the advantage/disadvantage angle.  I think I'll try to work that in regardless of the multi college results.

 

Group: DQ-RULES Message: 1836 From: Jeffery McGonagill Date: 3/19/2018
Subject: Re: Using more than one college.

For start up characters I would suggest the DQ New Zealand group, though I don't agree with their changes to the colleges.


~Jeffery~

On March 19, 2018 at 5:12 PM "Martin Gallo martimer@mindspring.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

1) Probably,

2) Yes, once. It was a disaster. The character could accomplish nothing and fell behind the power curve.

3) No.

Ancillary opinion: There is an article in one of the Dragon Magazines called The Warrior Option (or something similar) that I also recommend not using. It might work when introducing a new character into an ongoing campaign but it really imbalances things if the rest of the party is playing by the rules.


On Mar 19, 2018, at 6:31 PM, stauron@yahoo.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:



I have looked high and also low for a discussion about either an archmage or a skill to use more than one college.  


Two questions:

1) is there a thread or doc about it?

2) have you tried it? 

3) (bonus) Do you recommend it?


New player in my campaign from D&D world that is trying to manipulate the system...


Thanks in advance.



 

Group: DQ-RULES Message: 1837 From: leckart4 Date: 3/20/2018
Subject: Re: Using more than one college.
There is a wizard meta skill floating around out there somewhere.   I am not referring to the Dragon Magazine Magician article.

It is probaby on either the Dq-Rules or Dq-List sites....



Sent from my Verizon, Samsung Galaxy smartphone


-------- Original message --------
From: "Jeffery McGonagill igmod@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com>
Date: 3/19/18 23:24 (GMT-05:00)
To: DQ-RULES@yahoogroups.com
Subject: Re: [DQ-RULES] Using more than one college.

 

For start up characters I would suggest the DQ New Zealand group, though I don't agree with their changes to the colleges.


~Jeffery~

On March 19, 2018 at 5:12 PM "Martin Gallo martimer@mindspring.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

1) Probably,

2) Yes, once. It was a disaster. The character could accomplish nothing and fell behind the power curve.

3) No.

Ancillary opinion: There is an article in one of the Dragon Magazines called The Warrior Option (or something similar) that I also recommend not using. It might work when introducing a new character into an ongoing campaign but it really imbalances things if the rest of the party is playing by the rules.


On Mar 19, 2018, at 6:31 PM, stauron@yahoo.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:



I have looked high and also low for a discussion about either an archmage or a skill to use more than one college.  


Two questions:

1) is there a thread or doc about it?

2) have you tried it? 

3) (bonus) Do you recommend it?


New player in my campaign from D&D world that is trying to manipulate the system...


Thanks in advance.



 

Group: DQ-RULES Message: 1838 From: danieldiasr Date: 3/20/2018
Subject: About this group

I forgot that this group existed. I was surprised by a recent email. It was then that I came to doubt: what is the purpose of this group? I assure you it is a sincere doubt. The goal is to produce an Open Game / OGL version of the DQ or just produce new materials and suggest changes to the rules?


Thank you,

Daniel.


Group: DQ-RULES Message: 1839 From: Kyle Hall Date: 3/20/2018
Subject: Re: About this group
I'm been GMing DQ for 30 years now and I would just love of we could create an Open Game / OGL version.

On Tue, Mar 20, 2018 at 8:11 AM, danieldiasr@gmail.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


I forgot that this group existed. I was surprised by a recent email. It was then that I came to doubt: what is the purpose of this group? I assure you it is a sincere doubt. The goal is to produce an Open Game / OGL version of the DQ or just produce new materials and suggest changes to the rules?


Thank you,

Daniel.







--
Thanks,
Kyle

Kyle Hall, DTM
Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
District 32 Program Quality Director d32.toastmastersdistricts.org
Member of Skwim Toastmasters, Sound Advice and Toastmasters Extraordinaires
Where Leaders Are Made | www.Toastmasters.org

Group: DQ-RULES Message: 1840 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 3/21/2018
Subject: Re: About this group
The New Zealand group has been around for years. Any changes are suggested, proofed, done on a trial basis before finally accepted.  

That being said, they are one mind-set and others may find their changes not to their liking.  However, their changes have been discussed and tried before becoming "official".  In many ways, they can be considered house rules. And when discussing changes to the rules, you may also run into the same agreements/disagreements with others who have played or are currently doing so.

The warrior (non-mage) suggestion I have used and continue doing so.  I find the warrior with the Mind college to be very powerful as well.

Multiple colleges would be an area that should be discussed.  

In many ways, this parallels 7th Sea with their sword schools.  One of our players never takes a sword school, just increase his beginning stats.  Most campaigns never got to the point where players reached journeyman level, let alone master level, and we watched him just get better and better as the rest of us struggled to keep up.

I also like the idea of an open-gaming version of the game.  



hzark10@aol.com
Group: DQ-RULES Message: 1841 From: Kyle Hall Date: 3/21/2018
Subject: Re: About this group
hzark,

I have a question completely unrelated to DQ rules, if I may.

Years ago I remember reading a bunch of posts form DQ players in New Zealand.  They created in me the impression that New Zealand has a large number of gamers who not only play DragonQuest, but who talk with each other and share rules changes.  Is this true?  How large a DQ community do you have?

I'm just curious, as I live here in Washington State in the USA and my entire DQ community consists of 6 - 8 people.  Only in the past couple of years has anyone beside me become will to GM a game.

Thanks,
Kyle

On Wed, Mar 21, 2018 at 3:48 AM, hzark10@aol.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


The New Zealand group has been around for years. Any changes are suggested, proofed, done on a trial basis before finally accepted.  

That being said, they are one mind-set and others may find their changes not to their liking.  However, their changes have been discussed and tried before becoming "official".  In many ways, they can be considered house rules. And when discussing changes to the rules, you may also run into the same agreements/disagreements with others who have played or are currently doing so.

The warrior (non-mage) suggestion I have used and continue doing so.  I find the warrior with the Mind college to be very powerful as well.

Multiple colleges would be an area that should be discussed.  

In many ways, this parallels 7th Sea with their sword schools.  One of our players never takes a sword school, just increase his beginning stats.  Most campaigns never got to the point where players reached journeyman level, let alone master level, and we watched him just get better and better as the rest of us struggled to keep up.

I also like the idea of an open-gaming version of the game.  






--
Thanks,
Kyle

Kyle Hall, DTM
Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
District 32 Program Quality Director d32.toastmastersdistricts.org
Member of Skwim Toastmasters, Sound Advice and Toastmasters Extraordinaires
Where Leaders Are Made | www.Toastmasters.org

Group: DQ-RULES Message: 1842 From: Jeffery McGonagill Date: 3/21/2018
Subject: Re: About this group

I'm in Corvallis, Oregon and I've been GMing DQ for close to 40 years.  My group currently consists of 5 (including myself.)  One of my members sometimes GM to give me a break and help me see things from the players side.  How often we play depends on work/family schedules.


We discuss rule changes to keep things from being too unbalanced.  The current character cast has been operating for about 13 game years; 2 from the start and various additions and retirements since.


~Jeffery~


~Jeffery~

On March 21, 2018 at 8:31 AM "Kyle Hall kyle.s.hall01@gmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

hzark,

I have a question completely unrelated to DQ rules, if I may.

Years ago I remember reading a bunch of posts form DQ players in New Zealand.  They created in me the impression that New Zealand has a large number of gamers who not only play DragonQuest, but who talk with each other and share rules changes.  Is this true?  How large a DQ community do you have?

I'm just curious, as I live here in Washington State in the USA and my entire DQ community consists of 6 - 8 people.  Only in the past couple of years has anyone beside me become will to GM a game.

Thanks,
Kyle

On Wed, Mar 21, 2018 at 3:48 AM, hzark10@aol.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


The New Zealand group has been around for years. Any changes are suggested, proofed, done on a trial basis before finally accepted.  

That being said, they are one mind-set and others may find their changes not to their liking.  However, their changes have been discussed and tried before becoming "official".  In many ways, they can be considered house rules. And when discussing changes to the rules, you may also run into the same agreements/disagreements with others who have played or are currently doing so.

The warrior (non-mage) suggestion I have used and continue doing so.  I find the warrior with the Mind college to be very powerful as well..

Multiple colleges would be an area that should be discussed.  

In many ways, this parallels 7th Sea with their sword schools.  One of our players never takes a sword school, just increase his beginning stats.  Most campaigns never got to the point where players reached journeyman level, let alone master level, and we watched him just get better and better as the rest of us struggled to keep up.

I also like the idea of an open-gaming version of the game.  



 



--
Thanks,
Kyle

 

Kyle Hall, DTM
Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
District 32 Program Quality Director d32.toastmastersdistricts.org
Member of Skwim Toastmasters, Sound Advice and Toastmasters Extraordinaires
Where Leaders Are Made | www.Toastmasters.org

Group: DQ-RULES Message: 1843 From: stauron Date: 3/21/2018
Subject: Re: About this group
I'm also in Washington State.  I've been RPGing for close to 40 years too!  My gaming group in high school played most formats available but DQ was our go to. They are now scattered around WA and ID, but most don't game much AFAIK.

A few years ago I cracked back open the dusty box of my gaming gear to start a campaign for my kids, it didn't last long... BUT just this past month a friend asked about D&D games and we just rolled up a bunch of new characters and I'll be starting again.

I have 6 (plus me as GM) and 3 are pretty committed, so we'll see how it goes.
Group: DQ-RULES Message: 1844 From: lonny ECKERT Date: 3/21/2018
Subject: Re: About this group

If any of you had not heard, Roger Thorm has recently opened discussion on DQ Open Source at his Google Plus Community site and

https://plus.google.com/communities/117735679361185257091

at his Antherwyck site:

https://rthorm.wordpress.com/2018/03/04/open-dq-sections-and-contents/

On March 20, 2018 at 11:11 AM "danieldiasr@gmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

 

 

I forgot that this group existed. I was surprised by a recent email. It was then that I came to doubt: what is the purpose of this group? I assure you it is a sincere doubt. The goal is to produce an Open Game / OGL version of the DQ or just produce new materials and suggest changes to the rules?


Thank you,

Daniel.


 


 

Group: DQ-RULES Message: 1845 From: danieldiasr Date: 3/21/2018
Subject: Re: About this group
Thank you lonny ECKERT!

I take a look at his blog, the Antherwyck House Games. Here the link to all posts related to (tagged as) retro-clone:


Group: DQ-RULES Message: 1846 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 3/22/2018
Subject: Re: About this group
I live in Michigan and have active in rpg's for over 40 years.  I have known of and interacted with the Auckland Group since sometime in the 90's, although not that regularly as I cannot gm for them nor play with them due to time constraints.   How big of a group they have, I am not sure, but they have several regulars who have playing a long time.  From my experience, when they add rules, they first go determine unhappiness with the current rules.  Then, a proposal is made for a new college, skill, or what not, and it is created.  Then playtested regularly over time.  This amount varies based on feedback and whether it is comparable in power to what exists already. I have suggested one or two things as well, but they never got past first base (the proposal stage).

I use their rules, plus the Arcane Wisdom supplement, plus my own additions.

I got into DQ in first edition and it has been one of my favorites, although not my current set of long time players. As all games I play, there are houserules that are created. For example, when we want to play 7th Seas now, we state a sword school is mandatory and a list of what ones are allowed are given.  We state what the limits on beginning stats are and what advantages/hubris as allowed.  And so on.

Personally, I GM most times, but have now gotten 3 others to regularly GM as well.  Our longest campaign was over 13 years in length and most last 2 years of regular play before we try something else. My current batch won't play DQ any more, and getting new players involved doesn't happen on a regular basis. 

Hope I answered your questions. Ask more if you want.

hzark10@aol.com
Group: DQ-RULES Message: 1847 From: Thierry Maire Date: 3/25/2018
Subject: Re: About this group
Hello DQ-fans,

I'm a french player (sorry for my bad english) of Dragon Quest since 1984. I've been following this group although I don't say anything. 
My friends and me have altered the rules a lot of times but we continue to play this excellent game. 
When I discovered Dragon Quest, the game longer represented was AD&D. DQuest was amazingly original. During my first game, I killed a mage with a dagger (Critical hit !). Impossible with AD&D. Yes, the rookie's luck but a lot of things was originals : skills, grevious and particulary colleges. 
Now, we're old but we're playing 6-7 times a year. The same PC in the same universe since 20 years, I thing. 
I read and collect (PDF version) a lot of version and supplement of the game. I created new skills and modify existing but pleasure was intact. In 35 years of rolepalying,I play a lot of different game but DQuest was still my favorite.

Everyone is free to use a rule or another, to modify the game, it's matter of taste. New Zeland's group have done good things... and other not so good but they have the merit to maintain the flame !

I have a real pleasure to read your stories and ideas. Continue !!

Thy.
Le jeudi 22 mars 2018 à 09:45:24 UTC+1, hzark10@aol.com [DQ-RULES] <DQ-RULES@yahoogroups.com> a écrit :




I live in Michigan and have active in rpg's for over 40 years.  I have known of and interacted with the Auckland Group since sometime in the 90's, although not that regularly as I cannot gm for them nor play with them due to time constraints.   How big of a group they have, I am not sure, but they have several regulars who have playing a long time.  From my experience, when they add rules, they first go determine unhappiness with the current rules.  Then, a proposal is made for a new college, skill, or what not, and it is created.  Then playtested regularly over time.  This amount varies based on feedback and whether it is comparable in power to what exists already. I have suggested one or two things as well, but they never got past first base (the proposal stage).

I use their rules, plus the Arcane Wisdom supplement, plus my own additions.

I got into DQ in first edition and it has been one of my favorites, although not my current set of long time players. As all games I play, there are houserules that are created. For example, when we want to play 7th Seas now, we state a sword school is mandatory and a list of what ones are allowed are given.  We state what the limits on beginning stats are and what advantages/hubris as allowed.  And so on.

Personally, I GM most times, but have now gotten 3 others to regularly GM as well.  Our longest campaign was over 13 years in length and most last 2 years of regular play before we try something else. My current batch won't play DQ any more, and getting new players involved doesn't happen on a regular basis. 

Hope I answered your questions. Ask more if you want.

hzark10@aol.com


Group: DQ-RULES Message: 1848 From: stauron Date: 4/10/2018
Subject: Persuasion skill

Do any of you have rules about negotiation or persuasion?  WP doesn't quite cut it.  Apart from the various spells and charms, does Troubadour, Courtesan or Military Strategist  contribute?


I'm trying to figure out a if a new skill is called for.


Group: DQ-RULES Message: 1849 From: Gabriel Martinez Date: 4/10/2018
Subject: Re: Persuasion skill

Hi,


In my opinion, Troubadour and Courtesan definetly contribute, like merchant (Optional in a part books).


WP is the skill, plus something of Proffesion's rank, less difficulty level.


Regards.


Gabriel.




De: DQ-RULES@yahoogroups.com <DQ-RULES@yahoogroups.com> en nombre de stauron@yahoo.com [DQ-RULES] <DQ-RULES@yahoogroups.com>
Enviado: martes, 10 de abril de 2018 14:55
Para: DQ-RULES@yahoogroups.com
Asunto: [DQ-RULES] Persuasion skill
 
 

Do any of you have rules about negotiation or persuasion?  WP doesn't quite cut it.  Apart from the various spells and charms, does Troubadour, Courtesan or Military Strategist  contribute?


I'm trying to figure out a if a new skill is called for.


Group: DQ-RULES Message: 1850 From: stauron Date: 4/10/2018
Subject: Re: Persuasion skill
In a combat scenario, before you have actually attacked, wouldn't Mil Sci affect your ability to negotiate?  
Group: DQ-RULES Message: 1851 From: Jeffery McGonagill Date: 4/10/2018
Subject: Re: Persuasion skill

WP is a characteristic, not a skill.

On April 10, 2018 at 11:02 AM "Gabriel Martinez piscuy@hotmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

Hi,


In my opinion, Troubadour and Courtesan definetly contribute, like merchant (Optional in a part books).


WP is the skill, plus something of Proffesion's rank, less difficulty level.


Regards.


Gabriel.




De: DQ-RULES@yahoogroups.com <DQ-RULES@yahoogroups.com> en nombre de stauron@yahoo.com [DQ-RULES] <DQ-RULES@yahoogroups.com>
Enviado: martes, 10 de abril de 2018 14:55
Para: DQ-RULES@yahoogroups.com
Asunto: [DQ-RULES] Persuasion skill
 
 

 

Do any of you have rules about negotiation or persuasion?  WP doesn't quite cut it.  Apart from the various spells and charms, does Troubadour, Courtesan or Military Strategist  contribute?


 

I'm trying to figure out a if a new skill is called for.


 

 
Group: DQ-RULES Message: 1852 From: Jeffery McGonagill Date: 4/10/2018
Subject: Re: Persuasion skill

IMO, no.  Mil.Sci involves nothing about negotiations.


~Jeffery~

On April 10, 2018 at 1:35 PM "stauron@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

In a combat scenario, before you have actually attacked, wouldn't Mil Sci affect your ability to negotiate?  
Group: DQ-RULES Message: 1853 From: stauron Date: 4/10/2018
Subject: Re: Persuasion skill
Prevent fleeing, perceive tactics, temporarily increase WP and increase initiative.  All somewhat related to "if you surrender now, no harm will come to you"
Group: DQ-RULES Message: 1854 From: stauron Date: 4/10/2018
Subject: Re: Persuasion skill
So Jeffery, what would use to determine the negotiations between two war parties?  I have scenario coming up with a captain under siege that the party can convince to surrender and come out or have to fight them. Would you just compare WP or something else?  Is there a call for the Negotiator as a new skill?
Group: DQ-RULES Message: 1855 From: Jeffery McGonagill Date: 4/10/2018
Subject: Re: Persuasion skill

All of those have to deal with whom the Mil. Sci. has trained.  It has nothing to do with persuasion, i.e. to persuade someone who hasn't trained with the Mil. Sci. to surrender.  It is the GM's decision if the "bad guys" surrender.  The military situation determines if a group surrenders, not if the other side is persuasive.  It doesn't happen in the tactical situation.


~Jeffery~

On April 10, 2018 at 2:42 PM "stauron@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

Prevent fleeing, perceive tactics, temporarily increase WP and increase initiative.  All somewhat related to "if you surrender now, no harm will come to you"
Group: DQ-RULES Message: 1856 From: Jeffery McGonagill Date: 4/10/2018
Subject: Re: Persuasion skill

That is a different situation that has been presented earlier.  Roleplay it out.  I wouldn't resort to WP, some skill or DR.  IMO, the GM in this situation is to factor in what the "bad guys" know and what the party/leadership communicate to the "bad guys".


My current party group does that quite often.  Also depends on the races involved.  One party member has Mil. Sci., Troubador and Namer.  Preferring to chase the bad guys away or Compelling them away, and in some cases they have chosen to pardon (not serve in a position where they fight the party) them so they don't have to deal with prisoners or execute the "bad guys".  One of my players is on this list, he may share his views on roleplaying out negotiations.


There is a diplomat skill in Poor Brendan's Almanac.  Among the sub-skills is negotiate.


~Jeffery~

On April 10, 2018 at 2:45 PM "stauron@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

So Jeffery, what would use to determine the negotiations between two war parties?  I have scenario coming up with a captain under siege that the party can convince to surrender and come out or have to fight them. Would you just compare WP or something else?  Is there a call for the Negotiator as a new skill?
Group: DQ-RULES Message: 1857 From: stauron Date: 4/11/2018
Subject: Re: Persuasion skill
Thanks, sorry for being vague.  Diplomat is close.  I usually land a little more on the ROLL playing side in things vs role playing, but your admonishment is well received.

Races are definitely a major factor for this scenario, so I'll see how creative my party is, thanks.

May work on a hostage negotiator skill still.
Group: DQ-RULES Message: 1858 From: leckart4 Date: 4/11/2018
Subject: Re: Persuasion skill
IIRC, there are such rules in Chivalry and Sorcery v2.  The rules are tied to social status so leveraging this shouldn't be all that difficult.   Not sure of latter versions.

Sent from my Verizon, Samsung Galaxy smartphone


-------- Original message --------
From: "Gabriel Martinez piscuy@hotmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com>
Date: 4/10/18 14:02 (GMT-05:00)
To: DQ-RULES@yahoogroups.com
Subject: Re: [DQ-RULES] Persuasion skill

 

Hi,


In my opinion, Troubadour and Courtesan definetly contribute, like merchant (Optional in a part books).


WP is the skill, plus something of Proffesion's rank, less difficulty level.


Regards.


Gabriel.




De: DQ-RULES@yahoogroups.com <DQ-RULES@yahoogroups.com> en nombre de stauron@yahoo.com [DQ-RULES] <DQ-RULES@yahoogroups.com>
Enviado: martes, 10 de abril de 2018 14:55
Para: DQ-RULES@yahoogroups.com
Asunto: [DQ-RULES] Persuasion skill
 
 

Do any of you have rules about negotiation or persuasion?  WP doesn't quite cut it.  Apart from the various spells and charms, does Troubadour, Courtesan or Military Strategist  contribute?


I'm trying to figure out a if a new skill is called for.


Group: DQ-RULES Message: 1859 From: ryumaou@sbcglobal.net Date: 6/8/2018
Subject: Lich?

The other day, for reasons not related directly to gaming, I went looking for DragonQuest-related information about everyone's favorite undead necromancers, the lich.  I was shocked to find literally nothing at all about liches in either the official literature or any variant or additional rules.


Has anyone ever worked up DQ stats for a lich?  I recently found a digital copy of the Shattered Statue, so I have some decent guidelines for converting an old-school AD&D lich, to give me a head start, but before I messed with that at all, I thought I'd ask if anyone else had already done it.

Thoughts or suggestions?


Thanks!

Jim

Group: DQ-RULES Message: 1860 From: Jeffery McGonagill Date: 6/8/2018
Subject: Re: Lich?

I did work up a DQ lich.  I'm at the hospital at the moment, but when I get home I'll upload it to the files.  My current group has had to deal with it.


~Jeffery~

On June 8, 2018 at 9:48 AM "ryumaou@sbcglobal.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

The other day, for reasons not related directly to gaming, I went looking for DragonQuest-related information about everyone's favorite undead necromancers, the lich.  I was shocked to find literally nothing at all about liches in either the official literature or any variant or additional rules.


Has anyone ever worked up DQ stats for a lich?  I recently found a digital copy of the Shattered Statue, so I have some decent guidelines for converting an old-school AD&D lich, to give me a head start, but before I messed with that at all, I thought I'd ask if anyone else had already done it.

Thoughts or suggestions?


Thanks!

Jim

Group: DQ-RULES Message: 1861 From: ryumaou@sbcglobal.net Date: 6/8/2018
Subject: Re: Lich?
Well, thank you for that.I look forward to reading the stats, but I feel a little guilty bringing up the undead knowing that you're answering from the hospital.
I hope the stay is short and ends well! 

Take care and thanks in advance!
Jim

Group: DQ-RULES Message: 1862 From: christopherdargan Date: 6/12/2018
Subject: Re: Lich?


No and I'd be very interested what you came up with.

----- Original Message -----
From:
DQ-RULES@yahoogroups.com

To:
<DQ-RULES@yahoogroups.com>
Cc:

Sent:
08 Jun 2018 09:48:24 -0700
Subject:
[DQ-RULES] Lich?


 

The other day, for reasons not related directly to gaming, I went looking for DragonQuest-related information about everyone's favorite undead necromancers, the lich.  I was shocked to find literally nothing at all about liches in either the official literature or any variant or additional rules.


Has anyone ever worked up DQ stats for a lich?  I recently found a digital copy of the Shattered Statue, so I have some decent guidelines for converting an old-school AD&D lich, to give me a head start, but before I messed with that at all, I thought I'd ask if anyone else had already done it.

Thoughts or suggestions?


Thanks!

Jim


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