---
dqn-list@yahoogroups.com wrote:
> Message: 1
> Date: Sun, 24 Apr 2005 23:49:26 -0000
> From: "dennisnordling" <d.nordling@adelphia.net>
> Subject: Do all characteristics have racial maximums
>
>
> Our group is updating our DragonQuest house rules
> book. And as
> strange as this is going to sound coming from a
> player who began
> playing DragonQuest in 1981 (as most of my group
> has):
>
> Do all characteristics have racial maximums? And
> what are they?
>
> What characteristics can NOT be modified up (or
> down) using
> experience? And are there characteristics which have
> limited
> increase separate from racial limitiations?
>
>
> Here are the points of confusion that a player
> brought up and no
> absolute answer has been found:
>
> 1. Under rule 5 (Characteristic Generation) the
> range of values is
> between 5 and 25. It also states that 25 is the
> maximum performance
> which may be achieved by a human; 26 and above
> greater befits a
> superman. The other player believes this could only
> be applicable
> during the Character Generation process.
>
> 2. Fatigue for a EN of 25 in the table is 23. Can
> this be increased
> above 23? And if so how far above 23?
>
> 3. The other player believes that the FT and EN
> (maybe) are not
> intended to have limits. How else could a group hope
> to take on
> Dragons (in this I can see his point). His belief is
> that the
> designers intended the FT and EN (maybe) to be
> unlimited just as
> D&Ds hitpoints can be theoretically increased
> forever. With the rule
> 82.7 (#3. ...Each succeeding 10 point Endurance
> bracket...), his
> view is not without some merit being that they left
> it VERY open
> ended. And if a human's FT or EN can be increased
> beyond the 25,
> then what of the other stats?
>
> 4. Our group believes (by inferance) that Giant
> player characters
> may begin with upto 2 characteristic points above
> that of NPC giants
> listed in the book under rule 70.1. The basis of
> this inferance is
> that the other player character races Dwarf, Elf,
> Halfling and Orc
> all have beginning characteristics that are 2 points
> above those
> listed in there corresponding NPC section. What are
> the Racial
> maximums for all the other races (including the
> Shape-Changer animal
> forms?
>
> 5. Physical Beauty characteristic offers a different
> question. Can
> it be increased or decreased with experience? And if
> so how much?
> Are there racial modifiers? Within our group a
> player plays an Orc
> with the Troubador skill; he petitioned the rest of
> the group to
> allow for him to use the disguise ability (66.5)
> with his purposed
> new ability for (66.1) Appear ugly (alternate to
> appear attractive);
> this seemed resonable. And with his PB of 7 being
> reduced to below 6
> (64.1), this can cause a roll on the Fright Table.
>
> I know that these questions seem simple. But I am
> looking for other
> input from outside out group, before I finalize our
> house rules pdf.
My group, which uses extensive house rules, limits the
main stats (PS, MD, AG, MA, WP, END)to 25 +/- Racial
modifiers. Perception is treated the same way:
starting base of 8; max of 25 +/- racial modifier. PB
is rolled at creation and cannot be increased by
experience, but we did allow characters to disfigure
themselves to lower their PB. However, we thought the
Fright roll for low PB was 'too cheesy' for a PC to
use and our DM only had peasants, and the like, recoil
and avoid them, usually while saying something like
"Dear god, what is that thing" [quite like the
description of 'to the pain' in "The Princess Bride"].
That lasted until the character got a reputation for
becoming violent towards those commenting on his
looks. But I digress. By our rules, Healer's can use
the equivalent of magic based plastic surgery to alter
the Character's PB by up to (rank of Healer) points.
However, the max total the character's PB can ever be
altered from the starting value by this process is 10,
the max rank of the Healer skill.
We use the following rule for Fatigue: character's can
purchase Fatigue at 2500 exp per point up to a max of
2 x Endurance stat.
We use these as hard limits. Experience can not be
used to exceed these limits unless the race of the
character is changed or altered by magic, like by a
Namer changing the character's Individual True Name.
BTW, we have also instituted a spell point system
instead of having mages cast using their fatigue.
Spell points are equal to starting MA and can
purchased using a tiered chart. We did not like the
concept of a mage using a spell to heal his casting
capacity. We felt that this could lead to the
evercasting mage, which we all agreed was too
powerful.
As for comparisons between characters and NPC
creatures of the same race, Characters typically have
stats higher than average for the race, but it is not
necessary or even advisable to create super-humans,
super-elves, or super-'insert race here' by allowing
experience to purchase stats higher than 25 +/- racial
modifier. Stats higher than our 'normal' limits are
only be obtainable by outright magic alteration of the
character or by use of a magic item that grants a stat
bonus.
As to your scenario of DQ characters be unable to
defeat dragons without Super stats: I, for one, do not
think that a small group of DQ characters should be
able to physically combat a dragon and win. They
should only succeed in such an endeavor through
powerful magic, cunning strategy, sufficient forces,
and luck, as has previously been expressed as an
opinion by someone else.
Just my views and our house rules.
Mark
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